4 v 4 are possibly the best games you can play on GOIO and they are a great way for novice players to understand some mechanics that in a 2v2 would be completely lost.
In 2 v 2 the "stomping" is very common and situations of 2 v 1 are the norm: Unless you know what you are doing, and the other captain as well, the game will spiral into a meatgrinder where the team that loses the first ship is going to feed the opposing team meat for the grinder until the game is over.
in 3 v 3 things are slightly more balanced because the loss of a teammate doesn't place you alone against two enemies, with the only option to run back to your spawn. it is also the game mode where support ships such as the Goldfish, Squid and Galleon should appear (they do in 2v2 of course, i do it myself a lot, but they are conceptually wrong) to add a layer of complexity to the usual brawl.
In 4 v 4 the lobby time, team chat and C chat shine because you can set up the soon to be engagement from a strategic perspective. For a novice it is the first time they can see the purpose of builds and weapons rarely used in the previous game modes. Even previously un-cooperative players felt the trill of the battle in the thick of a 4v4 brawl at the center of Dunes or while supporting the front line from the deck of a mobula, disabling an enemy someone else is going to kill. In 4v4 you feel part of a team and exploit all the content of GOIO while in smaller matches the weight of success is all about individual fights ship-to-ship