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Feedback and Suggestions / Re: Easement of communication and other little things
« on: July 17, 2013, 11:34:09 am »
I think you're looking at this too much from the new players side. We discussed problems about problematic communication and we know enough reasons why someone might not respond. Again, In a game like this communication is the best way to play it right. This is something you will learn from the beginning. But instead on concentrating on the freshest players only let's look at this from a generalized perspective.
This locking wouldn't be a neccessity. It's thought to be optional. Players who are in a advanced state wouldn't even need it anymore since a crew member himself knows the best way to play on any ship. If not you will most likely be told which role would be best. As you said there are many reasons why somebody might not be able to talk with his crew. Why wouldn't it be helpful then if he has the ability to at least determine roles on his ship. I can't think of any big disadvantages from that. You might be thinking again about the newbies but there's the option for them to join beginners matches. There you will get the feeling of how to fly a ship, how to repair or how to shoot. That's something everybody can learn by himself. If they were to decide to join non-beginners match they must know that there's a advanced playstyle since beginners matches are not often about to win but more about to get the idea of the game. I'm now one of the captain who doesn't play in beginners matches anymore and everybody would be able to tell since my lvl must be over 3. I'm still not the best nor are many others. We learn as we play and we adjust as we gain experience. The ability to have determined roles on the ship is just another expansion to the way we communicate. There wouldn't be any questions left for the experienced player nor the unexperienced one if you have a role given. You can still have a lvl1 gunner or lvl1 engineer. There's no exclusion of them. The only thing that changes for them is that they now know what role they take on the ship. If we wanna protect new players from the lets for example make it so that only lvl3 and above had the ability to do that on their ship.
lemme know what you think
This locking wouldn't be a neccessity. It's thought to be optional. Players who are in a advanced state wouldn't even need it anymore since a crew member himself knows the best way to play on any ship. If not you will most likely be told which role would be best. As you said there are many reasons why somebody might not be able to talk with his crew. Why wouldn't it be helpful then if he has the ability to at least determine roles on his ship. I can't think of any big disadvantages from that. You might be thinking again about the newbies but there's the option for them to join beginners matches. There you will get the feeling of how to fly a ship, how to repair or how to shoot. That's something everybody can learn by himself. If they were to decide to join non-beginners match they must know that there's a advanced playstyle since beginners matches are not often about to win but more about to get the idea of the game. I'm now one of the captain who doesn't play in beginners matches anymore and everybody would be able to tell since my lvl must be over 3. I'm still not the best nor are many others. We learn as we play and we adjust as we gain experience. The ability to have determined roles on the ship is just another expansion to the way we communicate. There wouldn't be any questions left for the experienced player nor the unexperienced one if you have a role given. You can still have a lvl1 gunner or lvl1 engineer. There's no exclusion of them. The only thing that changes for them is that they now know what role they take on the ship. If we wanna protect new players from the lets for example make it so that only lvl3 and above had the ability to do that on their ship.
lemme know what you think