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Feedback and Suggestions / Re: Rigs for your ship
« on: August 08, 2013, 05:26:48 am »
In addition to many other threads like "Combat fly text and passive class abilities" or "Ideas for new pilot abilities" this might be a compromise. The Class wouldn't need to be changed in any way. The pilot has the ability to change some of the physics of his ship without the need of any new abilities. Add to that the whole crew profits (or not) by the decision of the captain.
The ships roles gain more importance. Such as a tanking ship (armor rigged, buffed and impact bumbing) could withstand quite some damage whilst his partner would be the DPS ship. Baiting is what it's called. Downside of course is that a game could be decided pretty early on as if you bring the wrong counter ship you'll most likely loose several times. Experience and prediction is what makes the difference there.
The ships roles gain more importance. Such as a tanking ship (armor rigged, buffed and impact bumbing) could withstand quite some damage whilst his partner would be the DPS ship. Baiting is what it's called. Downside of course is that a game could be decided pretty early on as if you bring the wrong counter ship you'll most likely loose several times. Experience and prediction is what makes the difference there.