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Messages - Swizy

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166
Feedback and Suggestions / Re: Rigs for your ship
« on: August 08, 2013, 05:26:48 am »
In addition to many other threads like "Combat fly text and passive class abilities" or "Ideas for new pilot abilities" this might be a compromise. The Class wouldn't need to be changed in any way. The pilot has the ability to change some of the physics of his ship without the need of any new abilities. Add to that the whole crew profits (or not) by the decision of the captain.

The ships roles gain more importance. Such as a tanking ship (armor rigged, buffed and impact bumbing) could withstand quite some damage whilst his partner would be the DPS ship. Baiting is what it's called. Downside of course is that a game could be decided pretty early on as if you bring the wrong counter ship you'll most likely loose several times. Experience and prediction is what makes the difference there.

167
The Pit / Re: First Thought Game
« on: August 08, 2013, 04:16:16 am »
50 shades of grey

168
Feedback and Suggestions / Re: Leaver penalty
« on: August 08, 2013, 04:04:34 am »
It comes donw to why we even have the reccomendation feature. Other then for a achievement chain it doesn't really do anything. There should be a better rewarding solution for the guys who play good and stay.

169
The Pit / Re: Guns Of Icarus Slang
« on: August 08, 2013, 03:49:38 am »
Here's my slang as engineer:

Hull broken -            Fuck
Armor down -           Fuck
Engines burned out - Fuck
Guns destroyed -      Fuck
Wrong tools -           Fuck
Buff hammer -         ehehehe buffed balloon

Pilot slang:

aim for target -      That one over there
Another target -     No the other left!
Open fire -            Make em burn
Kersoene -            Gotta go fast
All repair -             Fuck
All shooty -           make BRRRRRR

170
The Lounge / Re: Skylords!
« on: August 08, 2013, 02:57:35 am »
I feel original now

171
The Lounge / Re: GOIO youtube RAGE!
« on: August 08, 2013, 02:34:39 am »
Although I cringe at these videos just as you do..


...it's all for the enternainment.

172
Feedback and Suggestions / Re: Rigs for your ship
« on: August 07, 2013, 12:55:16 pm »
The idea is quite a jump to the future and i thought that adv mode would be implementing this. If we could have this in the game now the versitility of the ships would be much greater and the challange to conquer each other even more fun imo. Just as we tested the tripple hull on the test server these things would need to be tested and balanced accordingly.

173
Feedback and Suggestions / Rigs for your ship
« on: August 07, 2013, 12:25:11 pm »
Ok hear me out first. This is only an idea i played with and it could've even be considered already. If that's the case I'm sorry. It's something I thought would be a new challenge for the playstyle as it would add quite a lot to the difficulty of the game. Please read first before commenting:

alright this is just a idea to add more versatility to a ship. Eve Online players might be familiar with this as it would work quite in the same manner. Rigs would be permanent ship modification (as in a new slot) that provide bonuses to various ship functions. There could be one or two different rigs installed in a ship. not the same ones twice though. Some examples what they would do:

Hull Rig
+Reduces hits on the hull to repair it. by factor x
-Reduced armor health points by factor x

Armor Rig
+Adds more armor by factor x
-Makes ship heavier and therefor slower and less maneuverable

Alluminium Structure
+makes ship lighter and and therefor faster and more maneuverable
-ship is now briddle and more affected by fire (as the multing-point is very low)

reinforced silk balloon
+the ballon becomes more armored and sturdy. Perhaps even Invulnerable to Fire
-Ship is more likely to cacth fire (as gasoline drops from it) and altitude can't be changed as fast

Upgraded gun reloading engine
+all guns will have faster reloading speed by factor x
-Turning speed and angle is reduced by factor x

Now then, as you can see this would add something to the ship while it makes it more vulnerable at other stuff.  Needless to say this is an option for your ship. The new Challenge would be to counter the other ship with a fitting loadout. For example you counter a Armor rigged ship with a aluminum structure. Think yourself of more possibilities and rigs. And yes new Metaships would probably emerge from that. But with the right balancing this could be prohibited.

I know this would change quite a bit on the game so I'm really not expecting this to happen any time soon nor is it thought through very well yet. This would require heavy balancing first. But for me this would make the ship even more unique and different from the others. Imagine if this would be an option for your ship, what would you add or how would it affect your game? Let your creativity flow.

174
Since each lobby is created individually this would be more then possible to implement. I was thinking when I used to play battlefield that there were servers with spoting, complete Hud and renewing health bar. the hardcore mode had almost no HUD no spotting and no health generator.  Logically you don't start playing it "hardcore" and only later you progress this bigger challange of limitations. It's not a new thing and been proven to be effective when you have these options.

I just really wouldn't want to have text response in every game :)

175
I'm not quite the fan of this idea i must say. However I do see a way to implement this. Simply by having this as an option. Just like in many other games you can choose between a "pro" match and a "normal" match.  by creating a lobby you could choose between those two. Normal one would give you the colors, the text and all this fashion and the other mode would be the one we have now. In the begining most new players will probably favour the happy numbers game mode. As they progress they might search the challange to the other one.

I'd even go as far as to say that the class ability could only be an option in those "easy" games. Otherwise It might be a little critical in the game.

176
The Pit / Re: Tits, wherein we discuss about great tits.
« on: August 06, 2013, 06:55:22 am »
It's a pleasure to see how many views this thread recieves. There must be a large number of people with interest in birds I suppose.

177
The Pit / Re: Another Special Message from The Celestial Dragons.
« on: August 06, 2013, 06:52:55 am »
As if anyone would fall for that propaganda.


Oh wait...

178
Feedback and Suggestions / Re: Leaver penalty
« on: August 06, 2013, 06:48:01 am »
There's no real solution to that. But rather then "penalty" or "punish" people there could be a more encouraging solution to reward those who stay. I'm not sure how to do that but maybe something simple statistically showing the "recommandation" of others on your profile.

179
Feedback and Suggestions / Re: Right click for details
« on: August 06, 2013, 02:25:17 am »
I like that idea alot. Optional to have that even in lobby?

180
The Pit / Re: Tits, wherein we discuss about great tits.
« on: August 05, 2013, 12:06:48 pm »
That's a fine looking booby right there mister. it looks so squishy and heartwarming. I hope to see a booby one day.

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