Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Helios.

Pages: 1 2 3 [4] 5 6 ... 12
46
General Discussion / are we excited?!
« on: April 30, 2016, 01:47:51 am »
on the website we got this little dolip of whats beign worked on.

im excited for new skirmish content!!!!

For skirmish:

Battle Arena – Each team has a fortress that must be protected. If a fortress is destroyed, the other team wins. (no creeps or anything else)
Skyball – A soccer / basketball-like mode. Drag the floating ball-barge into the opponent’s goal to score.
VIP – A deathmatch variant, where only killing the enemy team’s VIP ship counts towards the score.
For Alliance:

Protection (working title) – Coop VIP mode. One player ship must be escorted through the map and to the exit without it dying.
Escape – Players race against the clock to the map exit, destroying numerous obstacles in their path.

47
Feedback and Suggestions / Re: King of the Wandering Hill: game mode
« on: April 25, 2016, 12:30:43 pm »
can i just say a capture balloon game mode would be SO easy and super fun. just put the capture the hill rules and a balloon on ANY of the skirmish maps, let the community figure out which ones are broken and which are fun

48
World / Re: Food of the Factions
« on: April 25, 2016, 12:28:00 pm »
the fjord baronies rely on some farming in the lowlands and a lot of fishing in the fjords. we know the fisheries aren't doing well, and they blame the chaledonians for introducing some fish-eating behemoth to the oceans or something. we also know they ahve the only cultivated honey bees. the huge influx of people into the baronies is beginning to pressure the barons which is one of the bigger reasons for their expansion into the lowland areas, putting them in conflict with the other factions.

the yeshans we know grow rice, and have a pretty self sufficient economy, which means i expect some of the poorer people are eating mostly grains and milk and eggs if they are lucky, and the rich have cultivated herds and eat more meat.

the chaledoninas have both advanced agricultural husbandry and methods as well as being uniquely into biological modifications of some kind, so we can assume they have "the good stuff"

arashi live around oases in the desert regions, so they might have a very limited agriculture, but its hard to imagine that anyone could survive that way. more likely they trade advanced archeotech with the arashi for food, thsi might be a political expedient or a yeshan insurance policy against being harassed TOO much

the merchantile guild trades for whatever they can afford, which in some cases is a LOT. the rank and file of tradesmen and low ranking sailors eat simply, while the captains and owners fo the merchant companies i'd imagine eat as well as king gregor ever could

the arashi are a hard one to guess, mainly because we know they by far have the largest and most advanced cache of archeo-tech, bu we dont know what it does... we know they are never happy (closest word in anglean for happy being 'not suffering' we are told) so we can easily imagine they are perennially on the edge of starvation. we know they have some kind of automoaton labor, and we know they can keep their vast subterranian cities warm. we there might be some mushroom farming to be expected, but growwlights would seem unlikely, as if they had enough power they could make enough food to feed everyone, they would be happier, and if they didn't have that much power they wouldn't waste it on a wasteful enterprise like food. therefore we might assume if they grow anything its likely the hardiest of tubers and root vegetables that can grow above-ground in the short grow seasons, and steal/pillage/trade for enough food to not starve to death.

49
World / Re: Fjord Baronies
« on: April 22, 2016, 01:18:19 pm »
I always have trouble with scale, the fjordland carrier is huge, but i rarely get close enough to really get a good idea of how wide that monstrosity is, but i like this drawing a lot!

50
World / Re: GOIO factions: their troops
« on: April 18, 2016, 11:48:24 pm »
forgotten NOBILITY, not ability...

51
World / Re: Fjord Baronies
« on: April 17, 2016, 04:01:02 am »
i would think the king ruled the capital, but basically yeah

52
World / Re: anglean faction spotlight
« on: April 12, 2016, 05:54:14 pm »
i put my faction spotlight for the fjordlanders in the baronies thread, if you are interested. the two that were missing for the official page were the FB and the AR

53
World / Re: Fjord Baronies
« on: April 12, 2016, 05:50:39 pm »
there are probably a fair number, but we don't have any idea. if i had to guess it would be fewer than the number of cities, by the very nature of how feudalism usually works

54
World / Re: Where in the World does this Game Happen?
« on: April 11, 2016, 05:39:50 pm »
you can see deserts even in more temperate climates if there is a rain shadow, think the cold deserts of the gobi. the huge mountain ranges that the yeshans live in could be the reason for the deserts even if the land was freezing cold.

we know that this world is designed around the eventual destruction of the ecosystem after a ww1 style battle dragged on for decades, rather than only a few years.this obviously insn't western or even eastern europe: this world is in a fictionalized world. we don't have to worry about wich parts look most like our world

55
World / anglean faction spotlight
« on: April 11, 2016, 05:33:36 pm »
so i wrote this a while back when i realized that the angleans didn't have a faction spotlight, so i scraped together as much lore as i could find and wrote one that i thought would be at least pretty close to the canon, and sent it in to muse, but nothing happened with it, so here it is for the consideration of the larger public:

The Anglean Republic:
Colors: Black and Red
Symbol: Albatross
Ship Prefix: AGS (Anglean Gatherer Ship)
Territory: Anglea
Capital: Kinforth

Even above the Chill sea in the desolate North, people thrive.  the bones of the old world have largely been picked over, and the technology of past ages was largely destroyed before it was understood. The Settlers in Anglea had neither of these problems. Anglea is too cold and unforgiving for any but the most courageous, or suicidal, to venture, and so very little was destroyed.
Anglea now is even more dangerous, as the people who ultimately settled there found technological wonders lost to, and forgotten by, the rest of the world. Unknowingly left to sit in their icy sepulchers, these wonders have been found again.  It is this prodigious wealth of technology that make the Angleans able to live in the frozen world.  Not only discovered but much has been reverse engineered and even understood: these marvels keep the cities alive. 
The Anglean republic is a collection of clan houses who each elect a household head, who all travel to Kinforth and serve to govern the island and its people. These men and women make the laws and manage the loose government. Although largely concerned with raiding targets and deciding shares of the plunder, the family representatives also vote on who should be their war-leader, a temporary position, who will lead the raids.
Raiding is a staple in Anglea. with the land so cold and barren, the people cannot make enough food. the land is largely too frozen to mine, and the ground too barren of ore to be worth doing, even if you could. war material must also come from outside.
the warships of Anglea are not built for border protection: their naval ships and soldiers are so many that to attack would be inviting disaster. the reason for both is the same: raiding is the lifeblood of the Anglean civilization. without the resources coming in from raids, the whole society would grind to a stop.
While terrible neighbors, the technomancers of the Anglean republic are thriving in their underground cities. Taking what they need when they need it: they are the undisputed power in the north.

56
World / Re: Fjord Baronies
« on: April 11, 2016, 05:29:12 pm »
so i wrote this a while back when i realized that the fjordlanders didn't have a faction spotlight, so i scraped together as much lore as i could find and wrote one that i thought woudl be at least pretty close to the canon, and sent it in to muse, but nothing happened with it, so here it is for the consideration of the larger public:

Fjord Baronies
Symbol: Raven
Colors: purple and white
Ship Prefix: RBA (Regimental Barony Airship)
Territories: Chattering Fjords
Capital: Lord’s Leap

None is Higher than King Gregor. While his barons vie for favor and power, they do so only because they are equals: none would dare disobedience or cowardice in their duties to the king. Every baron has him or herself  a powerful family: every house and noble descended from the generals and captains of an army from ages long past, but maintained by the unflinching loyalty to their king, and to their duties to their people.
Every person has their duty: the farmer to the land, the sailor to the sea, the Regiment to the wind. This loyalty to their work and to their captains and to their lords has helped the baronies survive through the collapse of the old world in a part of the world that is running out of space for everyone.
The unblanching loyalty in every breast of the baronies has led to a military designed with that fearlessness and discipline put first. the massive broadsides of the barony ships deafen almost as much as they destroy. With their massive broadsides, they can engage and destroy even the largest ships. never slowing or flinching, the ships’ crews work on and never fear as the enemy fire fills the air. Then their own broadsides answer, and the world goes quiet again. without this unflappable courage and discipline, the baronies would fall.
Gregor works as hard. his work is to keep each of the powerful barons from being overlooked. with so many enemies without, and internal resource pressure within, he must be helping each to expand into more fertile lands, more fecund seas, keep the predation from the west and north to a minimum. in short: to maintain.  Each baron has his own flotilla, a part of the larger regimental fleet, who patrol and protect the people under his feudal protection. Maintaining and crewing these ships are their responsibilities, and the larger baronies might have so many to be able to protect huge areas.
With people arriving and swearing fealty to the barons every day, the population boom has forced the baronies to swell, and the king to look outward at the rich lands around the chattering fjords eagerly.

57
World / Re: Fjord Baronies
« on: April 08, 2016, 11:28:34 pm »
the merc guild one has a apollo on the front and it curbstomps you unless you chem your WHOLE ship

58
Feedback and Suggestions / Re: New Heavy Weapon
« on: April 04, 2016, 07:57:30 pm »
it woudl be like a saarlac pit writ heavy weapon

59
Feedback and Suggestions / Re: New Heavy Weapon
« on: April 04, 2016, 04:48:54 pm »
a double galleon side would be absolutely brutal... you just reach out and pull them into a death grinder... i think this would be hilarious: im for it

60
World / Re: Faction tactics and strategies and preferred loadouts
« on: April 01, 2016, 01:55:44 pm »
no other ship in alliance has a trifecta with a heavy gun except the magnate, so  felt like that counted as overwhelming firepower. its mobility and small blind spots make it ideal in counter ambush situations

the yeshan galleon is of course the heaviest loaded out ship in terms of a ship of the line, but its not a ship that would be very useful in an ambush. the yeshans are expansionists: they push forward with overwhelming numbers and strength, with hug capitol ships like the galleon and smaller support ships to guard their blind spots and chase down fleeing enemies.


Pages: 1 2 3 [4] 5 6 ... 12