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Messages - Helios.

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76
World / Re: The Cult of Phobos
« on: February 24, 2016, 02:53:22 pm »
as a member of the calnniest clan of all the clans, the first and last thing i have to say about this is

HAIL PHOBOS!!!

77
Feedback and Suggestions / Re: vet games:blind pick
« on: February 21, 2016, 10:50:49 pm »
vet lobbies arent mandatory by ANY stretch of the imagination. my idea for making blind pick the standard for vet games was to differentiate them from the normal games. nobody plays vet games because its basically just the same thing as a regular except it takes twice as long to get the game started. i am suggesting that it be implemented this way because i know for a fact that there are at least soem people who really want blind pick, and would wait for vet games. ironically the more people who are willing to wait, the less waiting that they will have to do. 

the more different they are from normal games, the more interest there can be. if people HATE it, then sure make it optional, or get rid of it altogether.

in other games when ranked matches were put in they have a slightly different method to how they are played, with the intention of creating either a higher level of play, adding an extra level of strategy or removing some crutch or training feature that is now unneccicary

78
Feedback and Suggestions / Re: vet games:blind pick
« on: February 19, 2016, 10:14:24 pm »
im honestly flabbergasted that there is so much animosity with blind pick. in an attempt to foster the highest level of play, make the game a more purer form of competition. peeking at the other side and picking ships to make their life hard isnt (unless a dev wants to correct me here) a feature, its a bug.

i see counterpicking in general as a courruption of both the game as its meant to be played and erosive to the community. anyone who is perfectly willing to hardcounter pick someone is not going to be doing the community any favors, and honestly in my view dont deserve to win as easily as they might.

79
Feedback and Suggestions / Re: vet games:blind pick
« on: February 19, 2016, 11:24:46 am »
the meta is what it is in a world where the ships are visible. change that: change the meta?

80
Feedback and Suggestions / Re: vet games:blind pick
« on: February 19, 2016, 11:23:25 am »
my point was that meta builds are there only because they arent easy to counter. you could run a wacky build if you KNEW people wouldnt be dicks and just hardcounter you, and it could work!

81
Feedback and Suggestions / Re: vet games:blind pick
« on: February 18, 2016, 01:48:18 am »
would it really be so bad if captains had to build their ships and build their teams based on only each other and the map?

82
Feedback and Suggestions / Re: vet games:blind pick
« on: February 17, 2016, 10:06:12 pm »
you are saying people want to hardcounter people for easy wins more than they hate having it done to them? thats a pretty stinging indictment of the vet community...

83
General Discussion / Re: picking ship before match start
« on: February 17, 2016, 08:47:04 pm »
i know that people set up their crews for the ship they are going to switch TO, so they can switch last second and be coordinated

84
Feedback and Suggestions / Re: vet games:blind pick
« on: February 17, 2016, 08:32:38 pm »
i feel like the meta is built around the fact that anythign that is too easily countered isnt viable. if the enemy wasnt hardcountering your picks though, they might be very vulnerable, to a very hard hitting class cannon spire for example, where in a game where any seriously specialized ship can be specially countered.

the ships we see now, especially in the competitive scene, are heavy control ships designed to counter reactive ship builds like the junker or galleon. if you couldnt be sure what the enemy was bringing, then you couldnt be sure that your very specialized control mobula would be appropriate, so you might brign somethign more rounded. you might also decide that a risk would be fun, adn fly a ship that is so absurdly topheavy in some respect that anyone with 5 seconds could counter it easily if they brought the right build, but agains't anything else was very powerful (im looking at you hellhound/mine-spire....) Galleons, spires and junkers more generally have very little showing in competitive scene because its too easy to shred them at long range, but there would be some trepidation before bringing a control mobula if you couldnt be SURE no hwacha fish or disable squids were going to come ruin your day.

another point id like to make is that both sides would be equally blind, so balance wouldn't be any kind of issue, except that players that win a lot due to hard counter-picking might not win as much, and that is perfectly alright with me....

85
General Discussion / Re: picking ship before match start
« on: February 17, 2016, 02:44:04 pm »
i think its weird you can see the opponents ship at all... what happened... you are driving through a canyon and two bad guys show up and you what... go into your massive hangar of all 7 ships, choose the one you want, then load it up with all the best weapons for this exact fight then drive it into battle? no... you bring your ship and load it up with weapons and drive it out hours, days or even weeks before you ever see an enemy ship, and it might not even be the same FACTION you thought you would be fighting...

in terms of game mechanics, just dont pick the hardcounter to a ship on the enemy team with 3 minutes to spare, or 3 seconds, its not really sporting, and its no fun. getting beat by someone who does that really grinds people's gears: it doesn't feel like they earned the W. if someone does it to you, then its gonna be a really crappy game for you, and i'm sorry for that.

in terms of mechanical feasability, just make matchmaking dump into team creation screens like we already have, and then match the full teams, ship loadouts all squared away, against each other. or just have the opponent ships be blacked out when you join the lobby?

86
Feedback and Suggestions / Re: vet games:blind pick
« on: February 17, 2016, 01:53:09 pm »
it is not as reliable as i would like, but even when it's 'available' it just means that 50 people with a lvl higher than 30 are online. it doesnt mean they are all looking for vet lobbies, in fact, mostly it means that there are some people pub-stomping hardcore somewhere.

my point was that if people liked blind pick matches, then there would be a reason to wait just a minute longer to get into a vet game, rather than now, when it's just a vaguely higher level of play and the opportunity to win a few achievements...

honestly im really annoyed with counterpicking in general, and feel like at the highest level of play, it is too dangerous to run certain ships because they are too easy to counter if you know its coming.

its also more in keeping with the overall idea of the game, i think. imagine that you are flying your cargo through a canyon, and then you get ambushed. your convoy escorts move to engage, but they have what they brought, they can't emergency trade out the galleon for a squid, your ships were chosen and outfitted without the knowledge of the ambushers (if there even are any!) the complete lack of ANY fog of war is not only a problem in terms of making the game (and especially that first exchange and encounter) less tense and fun but also it makes no sense in the light of the larger world and with the nature of some of these conflicts.

87
Feedback and Suggestions / Re: vet games:blind pick
« on: February 17, 2016, 12:36:28 am »
maybe people WOULD if there was an actual difference between regular and vet

88
Feedback and Suggestions / vet games:blind pick
« on: February 16, 2016, 04:47:06 pm »
vet games would be hugely improved if the lobbies were blind pick. mechanically this means you get to see the name of the enemy players and not the ship and the loadouts.

build your team around what YOU are doing, your teamwork, your plan. dont just hardcounter their team in the last second. vet games are being seriously poisoned by these late switch tactics. if you want to try hard and win, great lets bring up the quality of play! if you want to smack down people so you can laugh at them, go away!

actually most games would be improved this way, and would allow for more cool and crazy builds if you didnt have to play the hard-counter to your innovative build... the meta is built around ships that cant be hard HARD countered.

89
Feedback and Suggestions / Re: Get rid of vet game. Get rid of novice.
« on: February 14, 2016, 12:28:03 pm »
id say keep them, and id also say make them mandatory, not optional.

90
World / Re: Faction tactics and strategies and preferred loadouts
« on: February 08, 2016, 02:36:28 pm »
the angleans are trained from young ages to be soldiers, its true, but if they fail they dont NECESSARILY die. if an arashi makes a mistake, it usually kills them (not saying their neighbors kill them, the desert does) so it leads them to be much more lethal and pragmatic, rather than the theatrical warfare that serves the angleans. the arashi spend almost 0 time on anything but survival, or survival derivatives, because death is everywehre

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