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World / Re: The Order of Chaladon
« on: October 01, 2015, 06:50:39 pm »
here's what we know about chaledon:
they largely are untouched by the environmental catastrophes that made much of the world barren (although from teh sounds of it, people havn't looked at the map carefully, as there are definitely a few forests in there.) despite the limited recovery, they undoubtedly have the most natural resources around.
because they were largely unaffected, they don't have super cool old-timey reverse-engineered airships and stuff; they diddnt have airhips untill a barony airship visited, and they reverse engineered the ship and started making their own much later than everyone else. this means that their ships are largely different. the 'science int eh morning, tend the land in the afternoon' strategy we have been told is a mainstay of at least some significant percentage of the chaledonian population for generations means that their technology might NOT be based on the remains of the old world, and have genuinely new technology. when the airships started arriving, and the chaledonians started making their own, the synthesis of old and new might make some really wild unique ships, the squid we know is one, and if you watched the vidios from pax, you see another (it kinda looks like a oversized squid with feathers on it, it's gorgeous.)
as others have said, having the resources they do, they will have to protect it from attack, either economically or militarily. the undersell/oversell method of ensuring they have friends wehn they need them is a really cool idea. im imagining that the chaledonians and the mercantile guild would have a lot to gain from cooperation, and the movement of food and natural resources to the freezing, barren, technology-rich anglean republic and technological advances back might be a mainstay operation of the mercantile guild, and put the three of them at odds with the arashi who i would think would be glad to attack both directions of that traffic coming through the desert. the yeshans and baronies would hate this as well because it allows the angleans to operate indefinitely without being hugely hindered by their more or less lack of excellent farming space. the MG benefits because the MAIN raiders of the GOIO map are now reliant on them for food, and so would be crazy to attack their trade caravans.
the chaledonian cultural isolationism suits the MG fine, better that they sell it to the MG instead of trying to create their own trade empire.
the ships we know the chaledonians have are fast and agile, allowing them to counter the more static ships that are more typical of the fjord baronies: any sniping spire pilot can tell you a fiery squid is a nightmare... defending the shores of the chaledonian island with a fleet of small nimble interceptors avoiding the largest ships' heavy guns but still being large enough to shoot down the airplanes of the fjord baronies makes a lot of sense.
this raises a important issue with the ship requirements of trade. to trade you need a lot of deck space to PUT all the stuff you have, the squid has no deck space to speak of, and so its easy to see why they wouldnt be the best traders and rely more on teh MG to do that for them, having mobulas
they largely are untouched by the environmental catastrophes that made much of the world barren (although from teh sounds of it, people havn't looked at the map carefully, as there are definitely a few forests in there.) despite the limited recovery, they undoubtedly have the most natural resources around.
because they were largely unaffected, they don't have super cool old-timey reverse-engineered airships and stuff; they diddnt have airhips untill a barony airship visited, and they reverse engineered the ship and started making their own much later than everyone else. this means that their ships are largely different. the 'science int eh morning, tend the land in the afternoon' strategy we have been told is a mainstay of at least some significant percentage of the chaledonian population for generations means that their technology might NOT be based on the remains of the old world, and have genuinely new technology. when the airships started arriving, and the chaledonians started making their own, the synthesis of old and new might make some really wild unique ships, the squid we know is one, and if you watched the vidios from pax, you see another (it kinda looks like a oversized squid with feathers on it, it's gorgeous.)
as others have said, having the resources they do, they will have to protect it from attack, either economically or militarily. the undersell/oversell method of ensuring they have friends wehn they need them is a really cool idea. im imagining that the chaledonians and the mercantile guild would have a lot to gain from cooperation, and the movement of food and natural resources to the freezing, barren, technology-rich anglean republic and technological advances back might be a mainstay operation of the mercantile guild, and put the three of them at odds with the arashi who i would think would be glad to attack both directions of that traffic coming through the desert. the yeshans and baronies would hate this as well because it allows the angleans to operate indefinitely without being hugely hindered by their more or less lack of excellent farming space. the MG benefits because the MAIN raiders of the GOIO map are now reliant on them for food, and so would be crazy to attack their trade caravans.
the chaledonian cultural isolationism suits the MG fine, better that they sell it to the MG instead of trying to create their own trade empire.
the ships we know the chaledonians have are fast and agile, allowing them to counter the more static ships that are more typical of the fjord baronies: any sniping spire pilot can tell you a fiery squid is a nightmare... defending the shores of the chaledonian island with a fleet of small nimble interceptors avoiding the largest ships' heavy guns but still being large enough to shoot down the airplanes of the fjord baronies makes a lot of sense.
this raises a important issue with the ship requirements of trade. to trade you need a lot of deck space to PUT all the stuff you have, the squid has no deck space to speak of, and so its easy to see why they wouldnt be the best traders and rely more on teh MG to do that for them, having mobulas