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Messages - Clara Skyborn

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16
The Gallery / Re: GOI - Screenshot Gallery!
« on: July 29, 2013, 02:02:21 pm »
I'm a big fan of screenshot "art" photography, and I like to think that GoIO supports the art. These are beautiful.

More, please!

17
Feedback and Suggestions / Re: Profanity filter insanity
« on: July 29, 2013, 10:48:24 am »
Only way to get them fixed is to bring them up, and we'll get the filter updated. So if you've found any filter weirdness, please post it here now!

"Pickaxe" and "chuis" should both be fine now. In both cases it was a filter type incorrectly applied in the database. Sorry for any inconvenience.

18
International Community Boards / Re: Suggest a community board here!
« on: July 26, 2013, 11:40:54 am »
Awesome.

Setting up the board is easy, we'll just need a translator for the description text and to write a welcome post. The board will also need at least one, preferably two moderators who will be be able to visit frequently and up with the board, greet new posters and help ensure the board stays active, and be responsible for moderating content.

If that job sounds like something you'd be interested in, I recommend applying for a Community Ambassador position, and in your application specifically state that you're interested in helping create and run a Portugese-language board on the forums. The next recruiting round finishes up next week, so this is the perfect time to get in.

The CA application is here: http://gunsoficarus.com/community-ambassadors/

Feel free to ask here or get in contact with Keyvias, the official CA Wrangler, if you have any questions!

19
International Community Boards / Re: Suggest a community board here!
« on: July 24, 2013, 04:52:19 pm »
That sounds like a good idea. Anyone to second the request?

20
Feedback and Suggestions / Re: Stop punishing high levels
« on: July 16, 2013, 12:17:40 pm »
Ok, the "all enemy captains" objectives are being changed to "1 enemy captain," although the number of matches required may change depending on the achievement. Not sure when it will be live, but it's going in.

Ideally this should encourage high-level players to split up and lead opposing fleets of mixed levels, giving them a challenge and still letting lower-level players in on the fun without all being on the losing side. Maybe in the future when we have a million concurrents we'll switch it up again to group players more closely by level, but you are all right in pointing out that that's not the game we have now, and players mixing in one big pool is part of what makes this game great.

If you hit any other achievements you feel are unfair or impossible, let me know and as always, I'll take a look. Of course, I know I don't have to tell you that!

Stay cool, everybody.

21
Feedback and Suggestions / Re: Stop punishing high levels
« on: July 15, 2013, 11:00:22 am »
I have been considering changing the requirement to one high-level enemy captain instead of all -- because you're right, while farming by pubstomping is the worst outcome, farming by arranged loss isn't much better. This last change should address any lingering concerns and I hope put your mind at ease about the high-level achievements. Any other concerns, please let me know (but please remember to keep the discussion civil among yourselves and try to limit the all-caps shouting, because we ARE listening).

Thanks for the continuing feedback.

22
World / Re: Time And Dating
« on: July 15, 2013, 10:45:14 am »
By all means, don't let actual information stop you from making all the cracked statements you like!

23
Feedback and Suggestions / Re: Stop punishing high levels
« on: July 13, 2013, 09:36:05 am »
Maybe it got lost in the noise, but I did agree to lower those level requirements already. The highest one is now 10+ for a single achievement, and elsewhere the highest is 7+.

The changes are live. Here's the log: https://gunsoficarus.com/community/forum/index.php/topic,1604.msg29311.html#msg29311

24
Release Notes / Re: Version 1.3 Release Notes
« on: July 13, 2013, 09:33:12 am »
Hotfix changes to achievements:

Pilot - Career - 5
Holding the Line
Objective “Defend 20 points” changed to “Capture 20 points”

Pilot - Career - 9
Resolute
Objective “Defend 30 points” changed to “Capture 30 points”

Pilot - Career - 11
Defender of the Helm
Objective “Defend 100 points” changed to “Capture 100 points”

Pilot - Command - 6
Ballooning
Objective “As captain, rebuild 100 balloons less than 5 seconds after destruction (crew)” changed to “As captain, rebuild 100 balloons less than 10 seconds after destruction (crew)”

Pilot - Command - 7
Systems Status
Objective “As captain, fully repair 600 parts less than 5 seconds after receiving damage (crew)” changed to “As captain, fully repair 600 parts less than 10 seconds after receiving damage (crew)”

Pilot - Command - 11
Punch It
Objective “As captain, fully repair 300 engines less than 3 seconds after receiving damage (crew)” changed to “As captain, fully repair 300 engines less than 5 seconds after receiving damage (crew)”

Pilot - Teamwork - 7
Battle Ready
Objective “As captain, defend 50 points” changed to “As captain, capture 50 points”

Pilot - Teamwork - 15
Press X To Win
Objective “Win 20 matches with at least 5 kills against enemy captains all level 10+” changed to “Win 20 matches with at least 5 kills against enemy captains all level 7+”
Objective “Win 20 matches with no deaths against enemy captains all level 10+” changed to “Win 20 matches with no deaths against enemy captains all level 7+”

Pilot - Maps - 4
Rust and Dust
Objective “As captain, defend 8 points with Galleon in Scrap” changed to “As captain, capture 10 points in Scrap”

Pilot - Maps - 15
Dust to Dust
Objective “Win 5 perfect victories in Dunes against enemy captains all level 10+” changed to “Win 5 perfect victories in Dunes against enemy captains all level 7+”

Pilot - Experience - 8
Sentinel
Objective “On helm, defend 50 points with Galleon (crew)” changed to “On helm, destroy 40 ships with Galleon (crew)”

Pilot - Experience - 12
Hanging On
Objective “As captain, rebuild 100 parts less than 3 seconds after destruction (crew)” changed to “As captain, rebuild 100 parts less than 10 seconds after destruction (crew)”

Pilot/Gunner/Engineer - Victory - 14
Words to Live By/Some Kind of Reckoning/Cosmic Equilibrium
Objective “Win 150 matches against enemy captains all level 10+” changed to  “Win 150 matches against enemy captains all level 7+”

Pilot/Gunner/Engineer - Victory - 15
Honor and Glory/Woe to the Vanquished/Victory Is Ours
Objective “Win 150 matches against enemy captains all level 13+” changed to “Win 150 matches against enemy captains all level 7+ ”
Objective “Win 5 perfect victories against enemy captains all level 13+ ” changed to “Win 5 perfect victories against enemy captains all level 10+ ”

Gunner - Teamwork - 7
Dogs with Bones
Objective “Defend 50 points” changed to “Capture 50 points”

Gunner - Teamwork - 15
Teamwork is OP
Objective “Win 20 matches with at least 5 kills against enemy captains all level 10+” changed to “Win 20 matches with at least 5 kills against enemy captains all level 7+”

Engineer - Teamwork - 15
In Amicitiis Victoria
Objective “Win 20 matches with no deaths against enemy captains all level 10+” changed to
“Win 20 matches with no deaths against enemy captains all level 7+”

Engineer - Maps - 15
The Last Battlefield
Objective “Play 10 matches with no deaths and at least 50% hull health in Dunes against enemy captains all level 10+” changed to “Play 10 matches with no deaths and at least 50%
hull health in Dunes against enemy captains all level 7+”

Engineer - Fixin’ - 14
First Response
Objective “Extinguish 500 fires less than 8 seconds after igniting” changed to “Extinguish 500 fires less than 10 seconds after igniting”

Engineer - Experience - 7
Pyrophobia
Objective “Extinguish 150 fires less than 5 seconds after they start” changed to “Extinguish 150 fires less than 10 seconds after they start”

Engineer - Experience - 12
Core Systems
Objective “Rebuild 100 balloons less than 5 seconds after destruction” changed to “Rebuild 100 balloons less than 10 seconds after destruction”
Objective “Fully repair 100 hull armor less than 3 seconds after receiving damage” changed to “Fully repair 100 hull armor less than 5 seconds after receiving damage”

Engineer - Experience - 13
What in Blazes
Objective “Extinguish 300 fires less than 5 seconds after igniting” changed to “Extinguish 300 fires less than 10 seconds after igniting”

Engineer - Experience - 14
Stress Test
Objective “Fully repair 500 engines less than 3 seconds after receiving damage” changed to “Fully repair 500 engines less than 5 seconds after receiving damage”

25
The Pit / Re: I'd like to settle this...
« on: July 12, 2013, 03:23:36 pm »
It's Paritian Rumble.

*eyebrow*

Not sure if you know, or if that's just a serious troll.

I tried... :(

26
Feedback and Suggestions / Re: Stop punishing high levels
« on: July 12, 2013, 01:19:43 pm »
Ok, ok. Ship requirements for the Galleon will be removed from all capture objectives, potentially subject to change when the capture event system evolves.

27
Feedback and Suggestions / Re: Stop punishing high levels
« on: July 12, 2013, 11:08:30 am »
Quote
On a largely unrelated note, this patch will also change all capture point objectives to a simple "capture" while we rework our capture point event system to be a little more sensible and consistent. Sorry for the ongoing confusion on that one.

There's nothing wrong with defend achievements.  What's wrong is having to use a ****ing Galleon to do it (no apologies for implied language, I do feel strongly about this).  Thinking that the "defend" part is the larger part of the problem fails to address the masochistic decision to force players to use the least appropriate ship for a CP game.  It implies you're fiddling with the system without making an effort to understand the player perceived problem.  And TWO achievements specify Galleon and Defend.  Remove the Galleon requirement, it's easy to rack up Defends with any other ship.  Change it to Junker if you want to specify ship type, it's far more suitable than Galleon for that role.

Actually, the main issue here is that the current capture event system has some internal inconsistencies and uses misleading wording. The "defend" event, as many of you have observed, is actually what might more properly be called "neutralize," switching an enemy-controlled point to neutral. The "defend" achievements were designed with a more sensible meaning of the word in mind -- actually preventing an enemy from taking a point you already control, a defensive role which a Galleon would be suited for. That event, which isn't actually called out in the current system, would be the enemy's failed "neutralize" attempt.

It was a question of either changing the achievements or fixing the events. Fixing the events was the preferred course of action, but unfortunately until now it's fallen by the wayside, so the inconsistency has stood. So in the meantime, while we work on it, we're just simplifying the achievements to the least ambiguous state to remove that particular source of pain until we can make the system work the way we want it to.

28
World / Re: Time And Dating
« on: July 11, 2013, 11:58:43 am »
Mind if I just answer? :)

The Flight of the Icarus was in 212 AB. The present day is 299 AB.

29
General Discussion / Re: Achievements and Leveling...
« on: July 11, 2013, 11:16:24 am »
That, plus Smollett just said there's an achievement where you have to rebuild 100 things in under 3 seconds...

...

HOW DO YOU EXPECT ANYONE TO DO THAT...!!!? >:(

I don't. Sorry! That's obviously impossible and was a transcription error. Should be 10 seconds, and is being fixed. The time constraints in general are being loosened a bit.

For a more general response about achievements, see my post in this thread: https://gunsoficarus.com/community/forum/index.php/topic,1634.msg28945.html#msg28945

30
Feedback and Suggestions / Re: Stop punishing high levels
« on: July 11, 2013, 11:00:12 am »
Hey, everyone,

I understand that the new achievements came as a bit of a shock. The enemy level caps were introduced to a few of the categories to make achievements more meaningful by ensuring that victory was earned against a worthy opponent, rather than farmed from helpless newbies. While I know our top players are generally more scrupulous than that, the existing achievements with no level requirements would encourage a real min-maxing achievement farmer to rack up those wins as quickly as possible by looking for the lowest-level players possible to win against, and dominate (perfect victory, no hull damage, etc.). That's tedious for the high-level player, and absolutely no fun for the lowbie. And the only way to make it take longer than a few matches to accomplish would be to require you to do it over and over again, which is even worse.

Yes, the top-level achievements aren't achievable right now because there's no one at those levels yet, because they were just released. I realize that the game's population and the number of high-level players are currently quite small, but we're planning for growth. Only a handful of categories use the level cap constraint, so it's still perfectly possible to continue to make progress. The numbers are large because this isn't a linear scale -- it takes longer to get from level 14 to 15 than from 4 to 5. There's nothing at stake here but glory, so we've planned for a very long curve to give the top players something to always be working toward. We would rather have a long progression with very lofty goals to strive toward than a quick, short curve that everyone can complete in a couple hundred hours and a lobby full of Elites.

I know it's the hardest on those of you who have been consistently hovering at or near the level cap as we release content, and your hours played to reach max level are going to exceed those of a player who joins today and plays to level 15. As the pioneers, you're the ones who get the roughest time of it as we work out the kinks. I'm also sorry for anyone who was caught out by some of the shuffles that were done in response to your feedback -- like moving Flayed back, since it was too tough to complete and slowing down progress at the lower levels. If you already completed that achievement once and would like a pass on it for the second time, email us at feedback and we'll try to figure out a way to let you skip it. (Although the real solution here is to make Flayed feel like a fun map that people enjoy playing, rather than a death sentence. We are working on it.)

I also appreciate that the caps seem punitive at the highest levels and are excessive for the current population of the game, so they've been lowered to 7+ for most high-level achievements. That should be going live in a patch soon (I don't know the exact timing, sorry -- on the other hand, I don't think anyone is actually at any of the affected achievements yet).

On a largely unrelated note, this patch will also change all capture point objectives to a simple "capture" while we rework our capture point event system to be a little more sensible and consistent. Sorry for the ongoing confusion on that one.

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