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Messages - Clara Skyborn

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31
Website and Forum Issues / Re: Search for Members: Minor Issue
« on: July 09, 2013, 06:19:21 pm »
Actually, the numbers are there in all the fields (clan, gunner, engineer, and pilot) to control the order they display on your forum profile, which is, unfortunately, alphabetical.

32
Feedback and Suggestions / Re: Badges. So. Many. Badges.
« on: July 09, 2013, 06:14:01 pm »
Here I was just trying to catch my breath after getting through all 384 core progression achievements! But maybe if I have a little free time I'll add something to the badges. :)

Prizes can also have their own flavor text...I kind of wanted to do something with those someday.

ETA: it's nice to know that at least someone reads those descriptions!

33
Community Events / Re: Training Days - What now?
« on: July 09, 2013, 01:35:02 pm »
Is the name change official, then?

Also, do your matches have a standard naming pattern so players can look for them?

34
Community Events / Re: Training Days - What now?
« on: July 09, 2013, 01:06:13 pm »
Btw, I snagged the Tutorial achievement icon to advertise Training Days on the newsletter, since you didn't have a very distinctive image on the Steam group. Feel free to borrow it. :)

35
Release Notes / Re: Version 1.3 Release Notes
« on: July 09, 2013, 12:25:15 pm »
1.3 Achievement changelog

All Categories (Progression/Main Achievements)

Added achievements 13 - 15 to all categories
Level cap is now 15

Career

Pilot

On Point
-Objective “Contest 20 points” changed to “Capture 20 points”

Flyin’

Flight Training
-Objective “Spend 60 seconds using Phoenix Claw ” changed to “Spend 45 seconds using Phoenix Claw”
-Objective “Spend 60 seconds using Kerosene” changed to “Spend 45 seconds using Kerosene”
-Objective “Spend 60 seconds using Hydrogen” changed to “Spend 45 seconds using Hydrogen”

Shootin’

Blood and Gunsmoke
-Objective “Destroy 20 balloons with Carronade” changed to “Destroy 15 balloons with Carronade”
Burn All the Things
-Objective “Set 300 fires with Flamethrower” changed to “Set 800 fires with Flamethrower”
-Objective “Set 100 fires with Incendiary Rounds” changed to “Set 200 fires with Incendiary Rounds”

Fixin’

The Best Defense
-Objective “Repair 20 balloons less than 10 seconds after receiving damage” changed to “Fully repair 20 balloons less than 10 seconds after receiving damage”

Support

Sinking Feeling
-Objective “Fully repair 60 balloons” changed to “Fully repair 30 balloons”
Spun Up
-Objective “Rebuild 50 engines” changed to “Rebuild 25 engines”
-Added objective “Help a crewmate rebuild 25 engines”
Bang-Up Job
-Objective “Rebuild 300 non-gun parts” changed to “Rebuild 75 non-gun parts”
-Added objective “Help a crewmate rebuild 75 non-gun parts”
-Voided Warranty
Objective “Rebuild 200 guns” changed to “Rebuild 100 guns”
-Added objective “Help a crewmate rebuild 100 guns”
Idle Hands
-Objective “Fully repair 150 parts with Wrench” changed to “Fully repair 300 non-gun parts”
Grease and Gears
-Objective “Rebuild 100 engines” changed to “Rebuild 50 engines”
-Added objective “Help a crewmate rebuild 50 engines”
Great Guns
-Objective “Fully repair 300 guns” changed to “Fully repair 600 guns”
Survive or Die Trying
-Objective “Help rebuild 50 hull armor with 1 crewmate” changed to “Help a crewmate rebuild 100 hull armor”

Victory

Pilot

Still Alive
-Objective “Win 25 matches” changed to “Win 20 matches against enemy captains all level 4+”
-Objective “Win 20 matches with no deaths” changed to “Win 20 matches with no deaths against enemy captains all level 4+”
Scrap Metal
-Objective “Win 30 matches” changed to “Win 30 matches against enemy captains all level 4+”
Domination
-Objective “Win 40 matches” changed to “Win 40 matches against enemy captains all level 4+”
-Objective “Win 20 matches with more than 5 kills (crew)” changed to “Win 20 matches with more than 5 kills against enemy captains all level 4+ (crew)”
I Sunk Your Battleship
-Objective “Win 70 matches” changed to “Win 50 matches against enemy captains all level 4+”
Perfect Victory
-Objective “Win 100 matches” changed to “Win 60 matches against enemy captains all level 4+”
-Objective “Win 10 DMs with a perfect score” changed to “Win 10 DMs with a perfect score against enemy captains all level 7+”
Capped
-Objective “Win 120 matches” changed to “Win 80 matches against enemy captains all level 7+”
Just a Flesh Wound
-Objective “Win 150 matches” changed to “Win 100 matches against enemy captains all level 7+”
-Objective “Win 20 matches with no deaths and hull armor never below 50%” changed to “Win 10 matches with no deaths and at least 50% hull health against enemy captains all level 4+”

Gunner

Path of Destruction
-Objective “Win 25 matches” changed to “Win 20 matches against enemy captains all level 4+”
-Objective “Play 20 matches with more than 3 kills” changed to “Play 20 matches with at least 4 kills”
Tin Can
-Objective “Win 30 matches” changed to “Win 30 matches against enemy captains all level 4+”
Ruination
-Objective “Win 40 matches” changed to “Win 40 matches against enemy captains all level 4+”
-Objective “Play 40 matches with more than 4 kills” changed to “Play 40 matches with at least 5 kills”
Siege Tactics
-Objective “Win 70 matches” changed to “Win 50 matches against enemy captains all level 4+”
Flawless Execution
-Objective “Win 100 matches” changed to “Win 60 matches against enemy captains all level 4+”
-Objective “Win 10 DMs with a perfect score” changed to “Win 10 DMs with a perfect score against enemy captains all level 7+”
Incursion
-Objective “Win 120 matches” changed to “Win 80 matches against enemy captains all level 7+”
Most Deadly
-Objective “Win 150 matches” changed to “Win 100 matches against enemy captains all level 7+”
-Objective “Win 20 matches with more than 4 kills” changed to “Win 10 matches with at least 5 kills against enemy captains all level 4+”
   
Engineer

Survival Skills
-Objective “Win 25 matches” changed to “Win 20 matches against enemy captains all level 4+”
Ironclad
-Objective “Win 30 matches” changed to “Win 30 matches against enemy captains all level 4+”
Preservation
-Objective “Win 40 matches” changed to “Win 40 matches against enemy captains all level 4+”
Will To Live
-Objective “Win 70 matches” changed to “Win 50 matches against enemy captains all level 4+”
Precision Engineering
-Objective “Win 100 matches” changed to “Win 60 matches against enemy captains all level 4+”
-Objective “Win 10 DMs with a perfect score” changed to “Win 10 DMs with a perfect score against enemy captains all level 7+”
Unbroken Seal
-Objective “Win 120 matches” changed to “Win 80 matches against enemy captains all level 7+”
Only a Scratch
-Objective “Win 150 matches” changed to “Win 100 matches against enemy captains all level 7+”
-Objective “Win 20 matches with no deaths and hull armor never below 50%” changed to “Win 10 matches with no deaths and at least 50% hull health against enemy captains all level 4+”

Maps
   
Pilot

Snowed
-Objective “Win 10 perfect victories in Firnfeld” changed to “Win 5 perfect victories in Firnfeld against enemy captains all level 4+”

Mastery
   
Pilot

Leaf On The Wind
-Objective “As captain, win 30 matches with fewer than 2 deaths” changed to “As captain, win 30 matches with fewer than 2 deaths against enemy captains all level 4+”
The Long Game
-Objective “On helm, destroy 30 ships at a distance of greater than 750m (crew)” changed to “On helm, destroy 30 ships at a distance of greater than 500m (crew)”
Survival Instinct
-Objective “Win 50 matches with no deaths” changed to “Win 50 matches with no deaths against enemy captains all level 4+”
Hanging On
-Objective “Win 100 matches with no deaths” changed to “Win 100 matches with no deaths against enemy captains all level 7+”
   
Gunner

Gun Maintenance
-Objective “Fully repair 300 guns” changed to “Fully repair 400 guns”
Gunsmithy
-Objective “Rebuild 300 guns” changed to “Rebuild 250 guns”
Long Shot
-Objective “Destroy 10 ships at a distance of greater than 750m” changed to “Destroy 10 ships at a distance of greater than 500m”
   
Engineer

Arms Race
-Objective “Buff 150 parts” changed to “Buff 200 parts”

36
Release Notes / Version 1.3 Release Notes
« on: July 09, 2013, 12:11:27 pm »
We're currently down for the update to Version 1.3, which will be arriving very soon. This is a big one! Here's all the info:

Content

- New ship, the Mobula - an more advanced attack ship with 5 front facing gun and no guns on side or back.  It has good vertical movement, but it is more difficult to repair in the heat of battle.
- New gun, the Phobos Light Mine Launcher - A strange addition to airship arsenals, this found-technology shoots a proximity mine that will deploy a balloon after once it reaches its arming time (3s).  Each gun can only maintain 5 concurrent mines at a time, if any additional mines are placed then the first laid will explode!  For more, read on to the Mine Launcher FAQ!
- New costume bundles on sale, with some costumes discounted and/or converted to multi-class
- Expanded beginning Gunner tutorial
- New progression achievements (level cap is now 15)
- Updated in-game manual

Features

- Added crew formation: ability to assemble a group of up to 4 ship crews before entering a match.  Crews can be added from friend list or party.  For more, check out the Party and Crew Formation FAQ below!
- Added parties: invite players to your party, then invite your whole party to a match or crew formation lobby.  For more, check out the Party and Crew Formation FAQ below!
- Options screen now available from header
- Matches now have their own chat channels
- Chat in the lobby split between “Global” and “Match” tabs
- Chat window now has 2 sizes - short and tall - switchable at the press of a button
- New camera shake when explosions hit the ship, when you collide into other objects, when the ship accelerates, when the ship hits max speed, and when turning at high speeds.
- Redesigned in-game store
- Combined “Look” and “Role” screens into new “Character” screen, with ability to zoom in and out on your character preview.
- Redesigned Social page with player profiles, recent crew list, and account management tools
- Added player profiles with public stats, badges, and recent achievements
- Added character rename feature, with up to 2 free renames
- Added clan tags
- Added badge inventory system

Gameplay

GUNS
- NEW WEAPON! Phobos Light Mine Launcher.  A strange addition to airship arsenals, this found-technology shoots a proximity mine that will deploy a balloon after once it reaches its arming time (3s).  Each gun can only maintain 5 concurrent mines at a time, if any additional mines are placed then the first laid will explode!  Airship mechanics still don’t understand why but they do know it deals  125 direct piercing dmg and 100 impact dmg in a 60m radius for devastating AoE!  Mines can chain detonate so watch out.  You can shoot both the mine and its balloon for interesting effects.
- Gatling Gun: 3.5 degree jitter (from 3), 5s reload time (from 4.25s)
- Mortar: 50 degree yaw speed (from 30), AoE 8m radius (from 6)
- Flare Gun: Fixed bad damage and ignite values. 10 fire direct dmg with 100% chance to apply 10 fire charges.

SKILLS
- Any Projectile Speed augmentations now successfully adjust the range of raycast weapons (gatling and carronade)
- Extinguishing now respects all cooldown effects.  If a component is cooling down, it cannot be extinguished or repaired until the cooldown has finished.
- Extinguisher: cooldown time 3s (from 7s)
- Chemical Spray: cooldown time 5s (from 3s), lasts 20s (from 15s)
- DynaBuff: Balloon buff refactored to respect new ship flight model.  7s buff time, lasts 90s, -25% vertical drag, +100% lift force
- Heavy Clip: no recoil, -25% clip size
- Lochnagar: -90% rotation (from no rotation), no effect on projectile speed (from -20%), -60% arming time, -50% AoE, +125% dmg (from +150%), 250 damage per shot (from 175)
- Incendiary: -25% clip size (from 30%, fixing a rounding error on 2 clip size guns)
- Fixed Kerosene vs. Phoenix Claw turn issue to respect new flight model.
-- Phoenix Claw: +300% longitudinal drag (from -35%), +50% thrust, actually deals 13 DPS to engines
-- Kerosene: +300% angular drag (from +50%)

SHIP
- NEW SHIP! Mobula! The Mobula has a unique upside-down design that facilitates increased balloon protection as well as superior vertical mobility at the cost of slow turning and large top-down profile. With 5 front mounted guns (fanned out across its hemispherical design) it can potentially deal high amounts of damage. However, its repair points are tucked away in its interior. 550 Armor, 600 Hull health.

MAPS
- Fjords: Red spawn points adjusted to prevent spawning too close to oncoming blue players.
- Desert Scrap: Adjusted blue spawn points and stationary sandstorms to increase field of view
- Paritan Rumble: Slightly smaller map size, adjusted spawn points to decrease bad spawns

Fixes and Optimization

GAMEPLAY
- Suicide (with tar barrel or mine launcher) awards a kill to the last hostile source of damage, if any
- Fixed a missing collider in Flayed Hills and Canyons
- Fixed continuous repair input lag
- Fixed a bug that might prevent Pilot achievements with an “on helm” requirement from being completed
- Fixed rejoining 2 slots at once bug

NETWORKING
- Removed misleading spike from traffic graphs when they are first opened
- Client-side networking makes better use of multiple threads (should improve framerate in high-traffic situations, particularly on multicore machines)
- Fixed lag spike caused by another match being started on the same server

RENDERING
- Improved performance of cloud rendering, particularly when they are affected by multiple lights (flares, explosions, etc)
- Fixed a shader bug that caused some lights to affect clouds more intensely than intended
- Fixed a bug with flare shadows that could cause the shadow to be offset from the original model
- Flare shadows now draw on target dummy ships
- Buffed and fireproofed effects no longer render on top of clouds when the part in question is inside the cloud
- Fixed reload animation bug (animation no longer plays twice)
- Prevent muzzle flash from playing when the primary fire button is held down right after the end of reload
- Fixed Field Gun barrel texture
- Fixed hat positioning and clipping

Mine Launcher FAQ

How many mines can I lay?
- The technology behind the Phobos Mine Launcher is still shrouded in mystery.  It seems to be only capable of maintaining 5 simultaneous mines.  Each additional mine causes the oldest mine to self-detonate.

Can I shoot the mine?
- Yes, the balloon and the mine itself can be destroyed.  Shooting the balloon causes the mine to drop. Shooting the mine causes the mine to explode as if you collided with it.

Can I get hurt by my own mine?
- Yes, once mines are deployed they behave like level terrain. You, your teammates, and opponents can trigger the mines and take damage from them. This also means that anyone can shoot the mine.

Party and Crew Formation FAQ

How do I form a crew?
- Go to “Form Crew” from the main menu. Use “Ship Count” to select the number of ships you have to crew (up to 4). Invite crewmates by clicking on their names in your Friends or Party list, and select “Invite to Match.” If you have a party already formed, you can use “Invite All” to bring along the entire group. Once your crews are assembled, select “Match List” to find or create a new match lobby, or “Quick Match” to automatically join a suitable one.

How do I form a party?
- Parties are formed similarly to crews, but without needing to enter a separate screen. To form a party, simply click on the name of each person you wish to add and select “Invite to Party.” As with crews, they must click on your name and select “Join Party” to join you. Every member of your party will be listed on the Party tray in the upper right of the screen.

How do I join a party or crew?
- When you are invited to a party or crew, you will receive a notification in chat. To accept, you must click on the name of the person that invited you and select “Join Match” or “Join Party.”

How do I talk to my party?
- You can communicate with all members of your party no matter where they are using [H] for text chat, and [Z] for voice chat.




37
Community Events / Re: Training Days - What now?
« on: July 09, 2013, 11:24:15 am »
I'm going to add a permanent item promoting the Training Days group to the sidebar of the newsletter, which should give you a little more visibility and publicity.

We do have a "Teacher" status which we can grant to players to allow them to enter beginner matches above level 3. I'll be sharing some info on how to get this shortly.

Our news board has been changed in the new UI to a scrolling news ticker. Talk to Keyvias, he can add in Training Day announcements for you when events are happening.

38
Feedback and Suggestions / Re: clantags in test
« on: July 05, 2013, 02:30:59 pm »
The plan was always to add the simple tags first, and work on a more fully-featured clan system later down the line. Just because we added simple tags in this update doesn't mean it's the final word on clans.

Sorry if we didn't make this distinction more clear, and apologies to anyone who was expecting a full clan system this update. There are a lot of things we have on our list to work on before we get to that, but the simple tag should be an improvement over nothing. If you have concerns about the way it's implemented, I'd be happy to hear them.

39
Release Notes / Re: Server Downtime and Patch Release v1.2.1
« on: June 10, 2013, 01:02:52 pm »
One of the new engi achievements...

Win 150 matches

Win 20 matches with no deaths, never letting the hull armour go below 50%

---

That's simply sadistic. Your engi can be a deity and you'll still have your hull go below 50%. The only map where I could imagine that it'd work is Anglean.

You're right, that would be sadistic. Oops! It's actually hull HEALTH, not hull armor. The mistake is only in the text, the achievement actually works as intended (counts the lowest health of your permahull). Sorry for any heart attacks this may have caused among the engineers!

40
Feedback and Suggestions / Re: personal messages.
« on: June 05, 2013, 07:59:49 pm »
New limits are both 100, which I think should be enough for most anyone's needs...if not you can come talk to me about setting up the new Guns of Icarus Online Pony Express.

41
General Discussion / Re: Disgusting
« on: May 31, 2013, 12:29:18 pm »
Muse Community standards are so high I still can't say "packing" or "Packistan" in text chat for fear I would utter the racial slur "packi" :P

D'oh, I thought I fixed that one already. Please let me know about things like this... :P

42
General Discussion / Re: Disgusting
« on: May 31, 2013, 12:17:53 pm »
Reports DO matter, and we rely on them and take them very seriously. We process reports daily, and every single one is read and handled by a human. First offenders generally get a warning, except in severe cases, and for multiple repeat offenses we do issue suspensions and bans.

For reports of trolling and other nonverbal behavior that doesn't leave a record we can immediately verify, we save all reports and look for a pattern of multiple sources or multiple instances to determine if a report is credible before taking action.

We also "clean" names daily, manually processing any ship or player names that have been reported or automatically flagged as potentially offensive, and resetting names and sending warnings as needed.

The social page is undergoing a bit of a revamp, and will eventually include more information about the community standards, blocking, reporting, and the moderation process to make everything a little clearer.

43
News and Announcements / Servers going down again 12:30 EDT
« on: May 31, 2013, 11:49:06 am »
We're going to be deploying a quick server patch today at 12:30pm EDT to fix a memory leak. We should be down for about 30 minutes.

44
Vraiment? J'ai vu des gunners qui ont choisi le dynabuff par accident, mais je ne savais pas que c'etait une choix strategique ou populaire.

Pour la date du patch, ca c'est classifiee...mais bientot!

45
Il n'y a rien de pire que des membres d'équipage qui ne sont là que pour le grind, et qui ne te disent rien.
- Le gunner avec dynabuff, qui pleure car son medium joujou est cassé ou en feu.
- Le gunner avec extincteur qui pleure car son joujou est cassé et que les engis ne s'occupent pas de lui mais du hull.
- les engi qui ont de quoi réparer mais pas de quoi éteindre les feux car ils on de dynabuff. Ingérable quand tu as à la fois besoin du ballon et du dit engi sur la gatling.
- les engi qui te jure qui sont spanner /mallet mais qui sont en réalité spanner dynabuff. etc.

Je suis maintenant en train de reviser les achievements pour le prochain patch, et d'enlever plusieurs qui menent a ces manies non pas exactement ideales pour le jeu. Plus de gunner extincteur, en tout cas!

Mais je suis assez certaine qu'on n'a jamais demander au gunner a emporter le dynabuff...meme moi je ne serais pas si folle/cruelle...!

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