Hey, everyone,
I understand that the new achievements came as a bit of a shock. The enemy level caps were introduced to a few of the categories to make achievements more meaningful by ensuring that victory was earned against a worthy opponent, rather than farmed from helpless newbies. While I know our top players are generally more scrupulous than that, the existing achievements with no level requirements would encourage a real min-maxing achievement farmer to rack up those wins as quickly as possible by looking for the lowest-level players possible to win against, and dominate (perfect victory, no hull damage, etc.). That's tedious for the high-level player, and absolutely no fun for the lowbie. And the only way to make it take longer than a few matches to accomplish would be to require you to do it over and over again, which is even worse.
Yes, the top-level achievements aren't achievable right now because there's no one at those levels yet, because they were just released. I realize that the game's population and the number of high-level players are currently quite small, but we're planning for growth. Only a handful of categories use the level cap constraint, so it's still perfectly possible to continue to make progress. The numbers are large because this isn't a linear scale -- it takes longer to get from level 14 to 15 than from 4 to 5. There's nothing at stake here but glory, so we've planned for a very long curve to give the top players something to always be working toward. We would rather have a long progression with very lofty goals to strive toward than a quick, short curve that everyone can complete in a couple hundred hours and a lobby full of Elites.
I know it's the hardest on those of you who have been consistently hovering at or near the level cap as we release content, and your hours played to reach max level are going to exceed those of a player who joins today and plays to level 15. As the pioneers, you're the ones who get the roughest time of it as we work out the kinks. I'm also sorry for anyone who was caught out by some of the shuffles that were done in response to your feedback -- like moving Flayed back, since it was too tough to complete and slowing down progress at the lower levels. If you already completed that achievement once and would like a pass on it for the second time, email us at feedback and we'll try to figure out a way to let you skip it. (Although the real solution here is to make Flayed feel like a fun map that people enjoy playing, rather than a death sentence. We are working on it.)
I also appreciate that the caps seem punitive at the highest levels and are excessive for the current population of the game, so they've been lowered to 7+ for most high-level achievements. That should be going live in a patch soon (I don't know the exact timing, sorry -- on the other hand, I don't think anyone is actually at any of the affected achievements yet).
On a largely unrelated note, this patch will also change all capture point objectives to a simple "capture" while we rework our capture point event system to be a little more sensible and consistent. Sorry for the ongoing confusion on that one.