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Feedback and Suggestions / Re: Lochnagar
« on: February 24, 2016, 12:58:14 pm »
I don't think every ammo needs be useful on every gun... But I'd not mind seeing other "Experimental" ammo that works well for different guns in certain cases..
Like an ammo that makes the projectile much faster and has piercing (ie goes through multiple targets) but reduces the ammo to 1 and breaks the gun (or does like 90% damage and reload is slowed a bit? idk depends how broken it was)... So like makes art or merc super point and click and able to break multiple parts with one shot.. but missing or hitting one thing is costly.. cause you need to rebuild between shots..
Super Burst ammo that makes the shot hit everything on a ship basically but breaks the gun.. .. Thinking about mines maybe this idea should stop here..
Anyway you get the idea.. I'd support more ammos over changing current ammos.. Loch is fine imo where it is..
Like an ammo that makes the projectile much faster and has piercing (ie goes through multiple targets) but reduces the ammo to 1 and breaks the gun (or does like 90% damage and reload is slowed a bit? idk depends how broken it was)... So like makes art or merc super point and click and able to break multiple parts with one shot.. but missing or hitting one thing is costly.. cause you need to rebuild between shots..
Super Burst ammo that makes the shot hit everything on a ship basically but breaks the gun.. .. Thinking about mines maybe this idea should stop here..
Anyway you get the idea.. I'd support more ammos over changing current ammos.. Loch is fine imo where it is..