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Messages - Serenum

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121
The Lounge / Re: What did you name your ship and why?
« on: July 12, 2013, 11:12:05 am »
All my ships are named after Venetian boats and ships, both current and of the past, loosely based on their appearence...
So we have the Bucintoro, which was the galley of the Doge, my Galleon.
Squid: Cacciapesca, a small boat used to hunting and fishing in the lagoon.
Junker: Patana, a square-ish flat bottom boat used for transportation.
Pyramidion: Sandalo, a pointy boat... and this is where the parallels start falling apart...
Goldfish: Topa... yeah it's not even close to the real boat...

122
The Gallery / Re: The people ya meet
« on: July 12, 2013, 09:13:46 am »
SHFACK!

123
Gameplay / Re: GUNS & GUNS SKILL v1.3 Balance Issues
« on: July 12, 2013, 07:12:31 am »
Since mines have been out for like a whole what, two days, I suggest we wait a bit and see what uses people find for it before making changes ;)

This...
Honestly I'm afraid that if mines get buffed then certain maps will become almost unplayable, like Canyons or Paritan Rumble. Or what about any CP map? I know you can shoot mines down, but still...

124
The Docks / Re: Hey there GoI! Do you like Cake?
« on: July 11, 2013, 04:13:25 pm »
As a captain and pastry chef (irl), it would be an honor to join you. 8)
Captain Serenum and his trusty Venetian ships are at your service!

125
Gameplay / Re: The Mobula
« on: July 10, 2013, 07:51:16 pm »
I am under the impression that the Mobula is the new Pyramidion.

126
Great stuff! :D

127
Gameplay / Re: Incentives to Move
« on: July 07, 2013, 07:49:23 pm »
Simply make King of the Hill and similar modes the one played competitively and avoid TDM. Problem solved, you have your incentive to move.

128
World / Re: Scenery While you Die?
« on: July 04, 2013, 07:44:25 pm »
Something like an asteroid field, with big floating islands, really challeging to navigate.

129
Gameplay / Re: Jace's new patch notes.
« on: July 04, 2013, 07:37:26 pm »
Shuddup Moo.
Muse is awesome.
And I'm drunk.

No but seriously they are awesome. This patch's gonna be great, I want to put mines and mercuries everywhere and rename all my ships to "Checkmate".

130
Gameplay / Re: Jace's new patch notes.
« on: July 04, 2013, 11:57:02 am »
Why did they buff the mercury and lumberjack?
They were already two of the most competitive weapons out there, it doesn't make sense.

And this is coming from someone who uses both the lumberjack and the mercury on his ship...

131
Gameplay / Re: 1.3 General Speculation
« on: July 03, 2013, 05:51:08 pm »
Honestly I've never saw Heavy Clip as a must for the gatling. With the playstyle of most gat-flak users, greased or incendiary always seemed better to me, but then again I tend to experiment.

132
Gameplay / Re: The Mine Launcher
« on: July 02, 2013, 02:40:15 pm »
Do they have an AoE or the ship needs to be physically touching one to take damage?
To clarify, how close do you have to be to the mine to actually take damage and is damage mitigated by distance?

133
Gameplay / Re: The Mobula
« on: July 02, 2013, 01:03:39 pm »
I hate you sooo much... >_<

134
Is it just me or there has been an increase in active players lately?

135
World / Re: What faction will you fight for?
« on: June 30, 2013, 08:17:27 am »
Is there a faction ispired by the Republic of Venice?

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