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Messages - Gambrill

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301
Feedback and Suggestions / Re: First mate feature
« on: July 08, 2013, 10:21:08 am »
I fully Support this idea... that is all.

302
The Lounge / Re: That Moment When...
« on: July 08, 2013, 09:36:45 am »
The moment when you start raving on chat about how retarded the AI is and how it can't prioritise itself out of a wet paper bag, before noticing the engie's name no-longer starts with [AI].

made this mistake MORE than once :')

303
The Lounge / Re: Introductions!
« on: July 08, 2013, 09:16:32 am »
Weclome back Gambrill, good to have you.

Thank you good Sir! i look onwards for some great games ahead!

304
The Lounge / Re: Introductions!
« on: July 08, 2013, 08:50:12 am »
Since i've been away for such a long time i thought i'd post back in here. i was gone because work told me to go to a certain other country that im not allowed to say so we can operate certain things that im nto alowed to say for people im not allowed to tell you xD   but that means no more Detachments anywhere else soon so the Guns community has me back again :)

305
The Pit / Re: I don't blame shink for...
« on: July 08, 2013, 08:39:39 am »
I don't blame him hiding from / not reading this thread, because i twould make him cry... Which we would blame him for not being man enough.

306
Release Notes / Re: Version 1.2 Release Notes
« on: July 08, 2013, 07:57:01 am »
is the holding absolutely 110% as effective as clicking like a madman? Including the first click when switching tools?

Also which existing achievements were modified? I know the pilot class to rebuild 80 parts with spanner was dropped to just 40, but I'm not sure which other ones changed.

There may be a bug causing a slight delay with the buff, but we're not 100% sure yet. It might just be that it looks slower if you're used to clicking much faster than you actually need to. We're still investigating.

With the achievements, there were numerous minor to medium adjustments all across the board, and I'm afraid we didn't keep a log of every one, sorry.

its definatly slower Ms. Clara.. it seems im gonna get artheritis in my hand still after all haha

307
Feedback and Suggestions / Re: Other than Airships
« on: July 08, 2013, 07:27:59 am »
That would work really well. The rotation could work if it was made so that the round ends as soon as a team gets a kill. Or rather as soon as either the black teak is killed or both the red and blue teams are killed.

I don't think they should return to the lobby after that though, because that would break up gameplay. Maybe each game has everyone on each team once?

Maybe not a return to lobby but just before where you see the scoreboard it'll show you who's changed teams to where?

308
The Lounge / Re: Silly Ideas That Would Break the Game
« on: July 08, 2013, 07:15:24 am »
How about a gun that:

Fires as fast as the gattling..
Ammo clip as large as the flamethrower..
Range of Mercury..
and the rounds that act like a banshee?

could nerf it so it has a 1 sec reload time and auto buffs ever 2nd reload :)

309
The Lounge / Re: That Moment When...
« on: July 08, 2013, 07:06:58 am »
That moment you've been on a tour of duty and come back and the Mata Ray still isn't out :/

310
Gameplay / Re: Harpoon Cables.
« on: July 08, 2013, 07:04:03 am »
while your at it, can you make it possible to let harpoon attach to the surface.

for sharp turning and making a trap for enemy ships passing by.

 a bit liek pirates of the carribean with the anchor? :P

311
Gameplay / Re: Incentives to Move
« on: July 08, 2013, 07:02:32 am »
On some levels its amazingly easy to beat snipers such as paritian rumble, and using dust/clouds to hide yourself to catch them from the side or rear,  of course on other levels its near impossible. if i find myself stuck with no option to do anything but run staight at them its a sticky situation but rull speed ahead and get everyone on repairs until we are close enough and it usually works out well :)

312
Gameplay / Re: Achievement system flaw
« on: June 14, 2013, 02:19:14 pm »
First of all I don't know why you're so concerned with the achievements.

They're designed so people who want to aim for them and claim cosmetic rewards or just a higher title in game.

I also enjoy the fact that they "FORCE" me as you would say to do things I usually wouldn't ever use or do; Granted that it may put myself and my team at a disadvantage when I have to rebuild X parts in y seconds of destruction as a gunner but it's long term goal is to "train" and "educate" players in what high level or even competitive play can be like and that's why I"m confused in why you're angry about this?

If you're top the type to learn or try new things then simply don't do the achievements? Nobody is forcing you to do them although the level progression is tied in together with the achievements it's basically a quick buffer for most players. Example being If I see a level 11 Pilot I can be dam sure he knows what he is doing and won't have any problems, just like having a level 7+ gunner I can be sure he knows what ammo to bring with him for each gun to be useful as well as knowing how to shoot each gun.

That's how I view the achievements in this game compared to other games; the view being that it's an extended tutorial in a sense that it makes you use combinations of ammo/tools/guns and tactics you normally wouldn't. :D

Salute!
you've hit the nail on the head there bud!

313
Gameplay / Re: Achievement system flaw
« on: June 14, 2013, 02:17:51 pm »
Not a fan of this achievement system at all.
It forces often unnatural and counterproductive gameplay (gunner with fire extinguisher?) and it forces me to use ships I don't like. I struggled to get the Goldfish achievements because the Goldfish is my least favourite ship, playing with it was a chore and no mattaer how many games I did with it I didn't like it any better.

Thing is, if you want to give incentives to experiment and try other ships then make it totally optional and separated form leveling. It could maybe give specific cosmetic items, but leveling should be something natural, that everyone can do just playing the game however you want. Level matters to me in this game because I'm a pretty good pilot and I want my level to represent that.
I shouldn't have to cripple my stats because I was forced to play a ship I don't really like in order to level up.
But it doesn't force you to do anything. If your goal is to complete every achievement ever, then you're probably not the type to care about unnatural gameplay. If your level matters to you as you say, then that's fine. You can still reach quite a high level even if you ignore all of the achievements you don't like. I still don't understand when people say they're forced to play in a way they don't like. I don't feel forced into doing anything. I haven't completed that gunner with extinguisher achievement because it'd be silly for me to take an extinguisher as a gunner, and that's okay. If I was a completionist, I'd worry about it. But I'm not.

(Also, in my humble opinion, a good pilot is able to fly with any ship -- or at least most of them.)

Uhm... Yes it does? If I want to complete an achievement I am obviously forced to do so in the way the achievement is set up. I can't complete an achievement for the Goldfish using the Galleon, thus if I want that achievement I am forced to play as the Goldfish.
Making assumptions like "if you care about achievement you shouldn't care for unnatural gameplay" is just a logical fallacy, in this game achievements=leveling and while I normally don't care about achievements I do care about leveling. In most games leveling is tied to experience and just playing the game however you want, thus I can ignore achievement to pursue the objective of leveling up, in this game I cannot do that.

As for stats and k/d ratio not counting that is also a subjective opinion, the game provides me with comprehensive stats for my character, thus I care for said stats, be it k/d ratio, level and all that good stuff.
If the game didn't want me to care then such stats would be hidden and/or there wouldn't be a leveling system at all.

If something is a feature in the game then it's logical to care about it.

Also, I don't like the Goldfish, not even a Lumberfish, I do just fine with Squid and Galleon, thanks. I can pilot other ships, which I would argue are easier to pilot then the Squid and the Galleon (at least if you want to win), I just don't want to because I don't like them.

your last sentence... You don't want to because you don't like them. I don't like them either but so what? you ever played COD? they have random ass things to do to earn stuff to look good (because face it, rank is just to look good not a question of skill but experience)

314
The Docks / Re: The Gentlemen Are Recruiting!
« on: June 14, 2013, 02:07:35 pm »
Well I'm now a trial Gent :)

315
The Lounge / Re: That Moment When...
« on: June 13, 2013, 08:50:31 am »
...you start typing and then want to say something in voice chat and hold down the X key wondering why no one can hear you and then realizing that "shoulxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx" is way to long to backspace so you just click enter.
;D

In that case, Shift-(up arrow) will select everything. Allows for quick deleting.

Or you can just click outside the chatbox.

Or you can just hold Ctrl and press Backspace.

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