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Gameplay / Re: Lumber jack nerf or terrain damage nerf
« on: July 19, 2013, 09:27:07 am »I've been in a few matches now where one goldfish will sit at range near the floor of the map and lob Lumberjacks into our airbag. Our airbag is perma-dead, their friend takes down our hull armor, and we barely touch the ground before exploding.
There is nothing to counter this. All you have to do is sit back at range and lob lumberjacks to win.
Yes, we have been trying various combinations against this tactic. No, nothing as worked.
Either nerf the lumberjack damage, reduce airbag repair/rebuild timer, reduce Lumberjack clip, reduce Lumberjack RoF, or damage on contact with the ground.
[EDIT] Just played with this combination in a match. Using charged rounds, the hull and balloon are destroyed almost simultaneously. As long as their armor is down when they hit the ground, they will die. Which isn't too much of an issue, seeing as the Lumberjack has 5 rounds per clip with Charged rounds and fired semi-automatic.
where was your friendly ship in all this? did you just run out on your own through the air in an all-or-nothing style charge? EVERY ship has a weakness you just need to find it. An ally ship playing snipe/Disabler while you go brawly should work... he takes down the lumbers and you run in causing their lumbers to do next to nothing damage wise. then you can toy with them while they try and flee the situation... and also on a side not. Demanding the creators to do something will NOT make it happen, this is their baby in a way. Don't insult their child's flaws.