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Messages - teweedo

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General Discussion / Re: Disgusting
« on: June 01, 2013, 01:47:00 pm »
I think I am in the minority to believe it's actually a good thing to let them speak whatever non-sense they want.

I'm not going to start a debate around that, however I'll just say that I am glad when the idiots speak out so I know who to not play with. I'd rather have that than the threat of being banned shutting them up and making me end playing with those people.

Feedback and Suggestions / Re: Phoenix Claw and Kerosene
« on: May 31, 2013, 02:23:02 pm »
I think every captain tools should be scaled on the kerosene models of benefit/cost. I really don't like the fact that others tools damages so heavily my ships parts, improving all the other tools would makes up for a more nervous game and tactics. That's just me though.

Feedback and Suggestions / Re: Macro/Crew interaction (No vocal)
« on: May 29, 2013, 09:46:37 pm »
I like those suggestions, I think also simple text appearing on the top of the screen like a warning would be a good start, then as you guys suggest, something more advanced like portal/dota etc could be added along the road.

Feedback and Suggestions / Macro/Crew interaction (No vocal)
« on: May 23, 2013, 05:40:22 pm »
Hello guys,

So, I was thinking the other day, we have a couple of tools to communicate with our crew and communication is key in this game. However, what I would love to see is some improvements in that regard.

Sometimes, in the heath of the battle it's neither convenient to type nor to speak quick enough to give multiple orders/advices/informations and it can easily be missed by the crew. Even through vocal some people are not able to hear you or don't pay attention and perhaps don't even speak the same language as yourself.

This bring me to the point : Why not add a couple of new communication features ? Such as :

- Visual order/information, typed by the captain, appearing in the middle of the screen (could be enabled by default and disabled through an option), it could be colour changed as well.

- Macro. Yes, a simple macro system to provide short informations/orders that you could binds to any key.

 I played for a long time an online crew based space game (which does not exist anymore) where I had to deal with 4 gunners and 2 engineers and this game had a similar feature which helped so much despite the fact that I had also a mic/vocal.

It would fit perfectly for a game like GOIO.

Thoughts gentlemen? Ideas?

General Discussion / Re: What makes a good captain?
« on: May 23, 2013, 07:11:23 am »
Also, I see it quite often on the forum, can someone tell me what "tar" means?

It refers to the Captain's tool, "Tar Barrel". You've surely seen that black cloud trailing behind ships already! It damages the own ships engines when used lightly, but any other ships that flies trough it much heavier. Quite useful for discouraging pursuing ships :P

Ah! Thanks a lot, yeah I completely forgot about this tool as it was useless at a time when we could just spot ships through clouds with the long view.

General Discussion / Re: What makes a good captain?
« on: May 23, 2013, 06:17:34 am »
- Communication is key, during the match but also BEFORE. Starting to explain to your crew how your ship is geared before it starts will help gunners/engineers to chose their ammo, or you can even ask them to pick up whatever ammo you want them to pick.

- Awareness as someone mentionned, is important, sometimes I wonder if captain are playing in 1st person because they don't seem to look around them.

Most of the important points have been brought up rightfully in this thread though.

I'd like to be a better captain, I always use a mic but I don't communicate with the others captain, it's not that I don't want to but most of the time they don't answer or don't bother talking to the whole fleet.

Also, I see it quite often on the forum, can someone tell me what "tar" means?

Feedback and Suggestions / Re: Fire Charges
« on: May 22, 2013, 10:19:38 am »

Could we do something like the pilot tools? For example we could have a tool that increases the turn radius of the weapon or the angle it can be aimed?

Very good idea.

That way others class will have to chose between special ammo or tools while gunner will chose ammo+tools

Gameplay / Re: Can someone critique my Galleon setup?
« on: May 20, 2013, 07:15:40 pm »
This thread and its answers, have been very informative so far.

I play mainly the Galleon (my favourite :P ) and often go for the most practical set up because I don't have a regular crew so I'm not sure how reliable they will be.

So I just go for 2 manticore+gatling one side and flak+carronage the other side with a flamethrower on the rear.

Any advice for someone who doesn't have a regular crew (I just have a regular engineer from time to time)? I also don't mean to hijack the thread either so feel free to ignore my request of advice :D

Well done about the group classification, it's funny because now that you makes me think about it, it's exactly the same for me and the kind of people around me who love/dislike the game.

I also agree the game has a great potential for tournaments and whatnot however I'm fine if they focus on adventure mode for now. They're a small team and they need time to do things properly.

Feedback and Suggestions / Re: I want to commend the enemy crew
« on: May 19, 2013, 05:59:35 pm »
It might be a bug but I was able to commend all the enemy and my own full team a few days ago.

Feedback and Suggestions / Re: Static Component Icons
« on: May 19, 2013, 05:58:40 pm »
I'd much rather keep a minimalistic interface. I'd rather this be given as optional option.
Yeah, the thread starter also wants it as an option and I think we can all agree it's better as an option than a permanent feature.

Gameplay / Re: The Manta Ray
« on: May 19, 2013, 10:51:36 am »
I love the base and concept design however I am definitely not a fan of the underballoon only.

This ship would be 10 times more awesome than it already is by having a regular balloon on top (in addition to the belly balloon)

Also, for balance purpose I think one of the 5  front gun should be put to the rear.

4 gun front is already enough firepower on its own and needs to balance it out a little bit. Having both side as a weakness is already harsh.

Feedback and Suggestions / Re: Triple barreled heavy gatling
« on: May 18, 2013, 05:52:32 pm »
^ Awesome, we actually need all of them. :P

Gameplay / Re: Secondary use for Moonshine
« on: May 18, 2013, 03:01:21 pm »
I too use kerosene and moonshin although I didn't use it in a defensive way as you did, I just found out the kerosene was more useful for quick travel while the moonshine more efficient for raming for the reason you just gave.

Although I never used it as you said to break off an enemy trying to ram you, might be fun.

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