Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - teweedo

Pages: 1 2 3 [4]
46
Feedback and Suggestions / Re: Carronade visual/sound effects
« on: March 12, 2013, 07:36:38 am »
^ ahh nice, that's awesome, thanks for the search

47
Feedback and Suggestions / Re: Carronade visual/sound effects
« on: March 10, 2013, 09:20:00 am »
^ that must have been sweet, do you have any pictures of that?

48
Feedback and Suggestions / Re: Carronade visual/sound effects
« on: March 10, 2013, 07:49:46 am »
!Bump!

Anyone else up for some carronade's love? hehe

49
Feedback and Suggestions / Re: FFA Deathmatch
« on: March 09, 2013, 07:34:09 am »
That would be really sweet.

I wouldn't play it as often but it could be a lot of fun.

50
Feedback and Suggestions / Re: Handguns and personal weapons
« on: March 06, 2013, 03:08:02 pm »
Would you rule out decorative pistols as part of a costume choice? - nonfunctional, just hanging on the belt.. could make an interesting pirate costume choice.. .. ..

^This !

And also the flair gun working as a long view :p

51
Feedback and Suggestions / Re: Carronade visual/sound effects
« on: March 06, 2013, 12:12:45 am »
I agree with Helmic.


While I understand the flèchette ammo I don(t see it as a problem that should prevent the Carronade from being enjoyable to shoot with.


Altough my choice of pic may not be the best I have to admit I did not find a good one with a true Carronade firing. But you get the idea. Something impressive, one way or another, should comes out of the carronade. When you fire flèchette rounds with a regular shotgun it is still loud and have recoil. A gigantic twin shotgun, no matter the ammo, should have a nice animation and sound to go with.

And even without this, it is a game where immersion nd visual feelings are important so I would really appreciate to have a little sound and visual change on this fantastic weapon.

52
Feedback and Suggestions / Re: Carronade visual/sound effects
« on: March 05, 2013, 02:58:36 pm »
^ lol @ powderpuff gun, my sentiment exactly.

The devs made an amazing game and these two guns are great, I wish we had the visual enjoyment we get with others guns.

Here is  bit of what the firing shot should looks like in my humble opinion :


53
Feedback and Suggestions / Re: Balloon Buffing
« on: March 04, 2013, 06:35:06 pm »
Does it stack with hydrogen?

54
Feedback and Suggestions / Re: Handguns and personal weapons
« on: March 04, 2013, 10:15:24 am »
First off, I always appreciate new and creative ideas so good work TS.

Second, I am afraid this idea would not fit in GOIO. As far away as it is to boarding, it is still too strong of an ability.

We have enough to focus on. And if 4 people takes out four weapons at once from the enemy ship while leaving their usual pilot/repair/gun spot then it goes against the general flow of the game.

However I still like the concept to some extent. I disagree with people who says the flare gun cant be easily implemented. It could be just like the long view we already have except it would take a gunner skill slot and I love this because thats exactly what I would like as a pilot.

If it cant be implemented as such then I would love to have a feature that makes me wear a handgun at my belt or a musket on my back just for fun. I would like to be able to fire a warning shot which does nothing but sound.

55
Feedback and Suggestions / Re: Carronade visual/sound effects
« on: March 03, 2013, 01:26:29 am »
I'm glad I'm not the only one who would like to see the Carronade get some (visual/sound) love ! Let's hope the devs gives it a go if they agree about it  :D

56
Feedback and Suggestions / Carronade visual/sound effects
« on: March 01, 2013, 08:47:07 pm »
Hello there,

I'd like to make a small suggestion about the Hellhound and Bark Dog Carronades.


As it stands now those two weapons are really underwhelming in term of visual and sound effects in my humble opinion.


The Hellhound is supposed to be a huge twin shotgun and the Bark dog a powerful small shotgun. Yet when you are using them it feels like you are just throwing powder at your target. As a gunner it is really disappointing to use them. While others guns are very satisfying and gorgeous to play I feel like the Carronade could get some visual and sound effects improvements.


What I suggest for the Hellhound :

- Louder and more "aggressive" sound effect
- Heavy visual recoil and camera shaking
- Remove the visual white powder shots to replace with a fireshot effect

What I suggest for the Bark Dog

- Louder sound effect
- Small camera shaking



Thoughts gentlemen?

Pages: 1 2 3 [4]