Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Richard LeMoon

Pages: [1] 2 3 ... 107
Community Guide / Re: Ship Scale Guide
« on: April 04, 2021, 01:46:38 pm »
Let's put things into perspective. The ships in the white box are Montana class and Yamato class warships. Image is not exact scale, but pretty close. Top ship is guesstimate reconstruction of the wreck on Oblivion, while the middle is the wreck on Dunes. Large ship on the bottom is also on Dunes. Spire for scale.

Community Guide / Re: Ship Scale Guide
« on: September 05, 2020, 08:21:15 pm »
I can make more exact size comparisons of any ship or object in the game if you are interested in seeing more. Just let me know here or on Discord.

Release Notes / Magnate balance update Sept 5th
« on: September 05, 2020, 01:45:12 pm »
Community feedback has indicated a few adjustments were needed for the Magnate. These are a small survivability reduction through lower hull HP and removing the ability for the pilot to repair the armor easily from the helm.


Hull: 850 (from 900)

Armor fixpoint: moved down to prevent repair from helm deck

Helm: Moved back to prevent access from armor fixpoint.

Release Notes / Small balance update to Judgement
« on: July 26, 2020, 07:17:46 pm »
Based on community feedback, Judgement hull has been increased to 800 (from 666). No other changes have been made at the moment.

Release Notes / 2.0.19 Release Notes
« on: June 01, 2020, 07:52:41 am »
Welcome Airship Captains and Crew, to the Spring Update!

We have lot of new cosmetic options, balance changes, and more!

Crusader armor is now paintable instead of its balloon. Paint responsibly.

Spring is in the air! And with it, some lovely Pastel colors that will be given out via events and quests.

Many new workshop decals. 12 new decals from Broken Hammer Games, 6 of which are full color.

New badges for Sunday Community Skirmish for their 300th event! Two badges for Chaos (distribution to be determined by Chaos staff)! One badge for Crewcible!

New Iron Skull figurehead! Terrify your enemies or keep your crew in line.

Profile Pictures
One new Profile Picture: Gem in the Rough. A lovely emerald Junker. Player submitted. Want to see more? Submit your own!

New Voicepack
Kestril’s over the top classic stereotype Pirate voice added! Be a scourge of the skies, matey!

And More!
  • Most costumes can now be used by any class. They must still be earned through class progression.
  • The Workshop is now accepting colored decals.

  • Wall Rose - An alternate armed version of Wall Maria that dislikes anyone being near it. Two large force guns will hammer any ship that gets too close. First use will be on the modified Scars of Lutessa map (see below). Image shows the new, more hefty wall model.
  • Wall Maria - added end caps and more bracing, adjusted collision hitboxes, and added an internal device to discourage trying to ram through the wall. Damage taken reduced. Walls will be harder to kill now
  • AI Emplacement tool adjusted. This is the tool used exclusively by AA turrets and walls. It will now put out fires and repair at a rate similar to the failsafe
  • Boss Hades changed from chain to cluster Hades. Less dangerous mid to long range, more dangerous close range
  • AI enemy extinguisher changed to prevent fire locking
  • Adjusted Anglean Frigate mass and movement.
  • Small adjustment to Anglean Corvette hitboxes.
  • Duel at Dawn expanded 500 meters to a 4x4 grid from a 3x3 grid and new map image added. Wind removed and spawns moved further away from each other
  • Crew AI have increased accuracy on guns
  • Scars of Lutessa changed from Intercept to Assault with some trial changes. Players now start in the opposite corner and travel to the dam. This Assault will have AA turrets and Walls that block the path to the next base. This is a very challenging map. We will tune this map with live feedback.
  • Shrike hitboxes changed to better fit the model
  • PvE: Armor kit lasts until destroyed. Does not degrade noticeably over time
  • Clarified Tempest missile description
  • 3v3 added to Misty Mutiny
  • Adjusted Squid decal position, size, and rotation for better viewability
  • Loading image and map for Batcave Returns cave map concept testbed
  • Fixed misplaced flag on Valentine Crusader theme
  • Fixed Embr theme axe misplacement on Spire and Pyramidion
  • Fixed overlapping/misplaced lanterns/banners on Royal theme on several ships
  • Adjusted ladders on all ships with reported consistent problems. Please report any other ladder issues.
Want to contribute? We have a few ways to make that happen!
  • Submit images for profile pictures. This can be done via Discord, forum, or email.
  • Try out the workshop. Submit decals, hats, goggles, and voicepacks for vetting.
  • Check out Discord to contribute to two new community projects, a ship theme and a new map.

Release Notes / Re: 2.0.18 7th Anniversary Update
« on: October 29, 2019, 05:29:05 pm »
Correction: Buff now reduces reload TIME by 10%, not speed.

Release Notes / Re: 2.0.18 7th Anniversary Update
« on: October 29, 2019, 08:14:24 am »
Gun buff reload has been corrected. It now reduces reload speed by 10%.

1 Mercantile Gold dye has been given to all players to replace the default yellow color that was removed from the Magnate when the sails were made paintable. Now you can have the giant banana back!

There is a known issue with the Embr theme texture that is being worked on.

Community Events / Re: Sunday Community Skirmish #249 (2nd of June)
« on: June 02, 2019, 01:07:44 pm »
Just so that image makes perfect sense, the guy in the lower left is pointing to the person that didn't sign up.

Feedback and Suggestions / Re: Match ends are jarring
« on: April 15, 2019, 06:33:40 pm »
I double checked, and was wrong about it being in Pirate Deathmatch. It also does not show the final kill.

Feedback and Suggestions / 1v1, yea or nay?
« on: April 14, 2019, 05:54:03 pm »
The question of 1v1 lobby size has once again come up. With the addition of Brawl (2v2v2v2), we do have an easier mechanic that can be used to 'downsize' an existing map with an alternate score. This uses another map, and adds an alternate kill count for lower number of ships. For example, if you were to start a 1v1 of Dunes, it would say '5 kills' in the lobby, but would switch to 3 kills on entering the match.

This would use all existing 2v2 Deathmatch maps as is.

If you downsize from a 2v2 to the 1v1 via the Start Match button, the lobby will be permanently converted to a 1v1. There is no current way to upscale a lobby.

The other option is to create all new versions of each map, catered to 1v1. These would be smaller chunks of each map that would be better suited for single ship combat. Dunes Ribs, for example, which is just the 3x3 grid around the rib-like structure in the SE second of Battle on the Dunes. Downsizing from larger lobbies should still work, though. These will take more time and work, and need a unique map region and map image created for them.

Feedback and Suggestions / Re: Match ends are jarring
« on: April 14, 2019, 05:38:41 pm »
We have talked to the coders and have it on the tracker for investigation. The delay is still in Pirate Deathmatch, so might be an unintentional change that came with the addition of AI Directors. Will keep you updated.

Community Events / Re: Sunday Community Skirmish #240 (24th March)
« on: March 24, 2019, 05:09:53 pm »

Community Events / Sunday Community Skirmish #240 (24th March)
« on: March 23, 2019, 01:54:34 pm »

24th March @ 8pm UTC

Please join the Discord
to talk to the event organizers, referees, other teams, and find valuable information.

SCS is a 2v2, time limited, competitive event for not only veterans. Teams consist of 2 ships (8 players). The event lasts from 1-3 hours depending on how many teams sign up.

Sign up requirements:
Reply to this post with your Team Name and a Point of Contact that can be reached in game or through Discord before 5pm UTC (2hrs before the event starts).
Lobby passwords are sent to the team's point of contact.
Please do not sign up if you will not be able to produce at least 2 captains and 2 crew members. Playing with some AI crew is permitted but not recommended.

Please list your team's preferred maps as well (this week only).

All Interested in being a Referee or Caster this week please go to the SCS Discord.

Official Rules
Tournament Information (updated an hour before the event)

Dev App Testing / Re: Dev-App Testing Change-log August 10, 2018
« on: August 20, 2018, 09:29:39 pm »
You mean the paratrooper deck?

Dev App Testing / Re: Dev-App Testing change-log: 6 July, 2018
« on: July 07, 2018, 12:07:22 am »
Yes. Sorry, that is how it is listed in the data. It is translated to easier consumption in the Library now.

Cooldown = time between bullets

Cooldown x (number of shots - 1) = RoF in shots per second.

Shots per second is 7.25. (well, 7.246 and some change, but likely over 7.25 due to server tics.)

Pages: [1] 2 3 ... 107