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Messages - Richard LeMoon

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31
Feedback and Suggestions / Re: Change Buff Hammer to Buff Spray
« on: March 26, 2018, 03:27:59 pm »
True. Few people are likely to understand the feeling of drowning that stuck part in WD-40 for the 10th time and resorting to actually hitting the part with a hammer to fix it.

That reminds me. I hate working on cars. xD

32
Feedback and Suggestions / Re: Change Buff Hammer to Buff Spray
« on: March 26, 2018, 02:50:32 pm »
It's also counter intuitive to have to spray a thing more than once. So there is that.

Not a mechanic in real life, are you?

33
Feedback and Suggestions / Change Buff Hammer to Buff Spray
« on: March 25, 2018, 05:17:46 pm »
The buff hammer has always been a confusing issue, especially for new players. If something is broken, you hit it with something. This leads to quite a few people accidentally whacking things with the buff hammer when they are broken. Even vets do this by mistake on occasion.

My suggestion is to remove the buff from the 'whack it' category and add to the 'spray application' catagory.

Change from DynaBuff Industries Kit to DynaBuff Miracle Oil. Basically, WD-40 or whatever your favorite brand may be. It is universally known to make things operate faster and more smoothly. Simple to understand, unmistakable, and innuendo friendly to boot.



*Power-lube is an actual brand of motor oil. I found this image when looking for old oil cans.

34
Feedback and Suggestions / Re: PVE: Bosses Have TOO MUCH Mobility
« on: March 18, 2018, 10:55:55 pm »
My favorite boss to fight is the Baronite Carrier.

35
The Gallery / Re: GOIA memes
« on: March 18, 2018, 06:06:10 pm »

For the upcoming update.



Gotta get those vets back, right?


36
The Gallery / Re: GOIA memes
« on: March 17, 2018, 05:10:13 pm »
We are testing substantial buffs to the Magnate because Batman demands it.


37
Dev App Testing / Re: Dev App Testing change-log: 16 March, 2018
« on: March 16, 2018, 06:25:34 pm »

38
New Seas of Alleron. One grid larger due to feedback. Final map would be 8x8


39
Oblivion south. This would create a surprisingly mirrored map with multiple paths to the center. And it has an anchor. What else could you ask for? Besides more hats, of course.


40
Seas of Alleron. The west and north side of this map are mostly impassable, high ground, dead ends, or simply dull. It would be a nightmare of hide and seek. Reduced to the most interesting and viable 7x7 grid.


41
Proposed map for Oblivion.



Proposed map for Blistered Abyss.


42
Thornholt is ranking 3rd so far, so I made a map of the area PvP would take place. I might make an overlay of areas that can not be flown over at some point. You can fly all the way around the building (and maybe through with a small ship).




43
Muse has requested a wishlist of the top PvE to PvP map conversions. The following is an image of all 10 available PvE maps (one is WIP in devapp).  I am trying something new, so click this VOTE LINK to rank the maps you would like to see converted to PvP from most to least. It would also be helpful to leave a post below with ideas on which sections of maps to use and for what modes.

Example: Devil's Eye B8 to E4 would make a great VIP (no it wouldn't, that is just an example).

Or, if you want to get more detailed, you can use the Zero Zero marker on the map to give coordinates for bounds. Left and down are negative numbers. This is an example of a detailed map.

Smaller sections of Voyagers Cove and Parous Glen have already been made into the Misty Mutiny and Ashen PvP maps, but could have potential for maps made from other areas.


44
The Gallery / Re: GOIA memes
« on: March 04, 2018, 03:27:33 pm »

45
Feedback and Suggestions / Re: Desert Scrap point increase and 4v4
« on: February 18, 2018, 12:53:59 pm »

Sec, don't want to waste any.

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