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« on: May 20, 2018, 01:36:01 pm »
For Aten, the mechanics make for odd ammo pairings.
It has two mechanics that need to be accounted for.
1. Charge time. This is the amount of SET time before the shots reach full damage. Ammos do not change this time. The current stats are 0.5 acceleration (per second) and 4 max. This means the Aten will reach full damage afer 8 seconds.
2. Falloff. Falloff starts at 300m and tapers off to 0 at max range of 1500m. This means you will be doing 50% damage at 900m.
The damages are Piercing on direct, and Fire on secondary (this comes in play in a bit).
Depending on what you want to do, this opens up several ammo options.
Greased: Not good for anything but starting fires. It dumps too much ammo before it reaches max power, and reduces the range for falloff. Greased removes most of your damage potential.
Lesmok: Good for increasing range of damage. In this case, it is not the max range you want to increase, but the Falloff start and end range. Lesmok will push the falloff start to 510m.
Extended Mag: Good for increased long term damage. With the extended fire time due to lowered rof and extra ammo, Mag will have more fully charged shots after the 8 second charge time.
Burst: What? Is he crazy? No, actually. Burst has a lowered ROF, and increased AOE damage. While this lowers the primary Piercing damage output, it increases the Fire damage output and puts more shots after the 8 second charge time. Fire is almost equal to Flechette vs Balloon. If you want a gun that will put constant pressure on the enemy balloon, Burst Aten is an odd but valid choice in some builds, and will break balloons faster than any other ammo.
Heatsink is ok if if you try to use it close range fast brawling, but you really shouldn't be since there are better guns for that, like the Banshee.