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Messages - Richard LeMoon

Pages: 1 [2] 3 4 ... 107
16
Community Guide / Re: Ship Scale Guide
« on: July 01, 2018, 12:11:17 pm »
And a less dangerous foe.


17
The Gallery / Re: GOIA memes
« on: June 16, 2018, 11:38:54 pm »

18
Community Guide / Re: Ship Scale Guide
« on: June 16, 2018, 09:13:15 pm »
Rough comparison of boss ships to Goldfish at 400 meters.


19
Community Guide / Re: Ship Scale Guide
« on: June 16, 2018, 10:52:35 am »
Just in case you missed the scale comparison in the lower right:


20
The Gallery / Re: GOIA memes
« on: May 31, 2018, 08:53:56 pm »

21
Feedback and Suggestions / Re: Making new players stay
« on: May 25, 2018, 06:47:08 pm »
HamsterIV hits the nail on the head. There is no one to blame for driving people away from the game. People drift away naturally due to the way the game itself plays. The core mechanics are vastly different than what people are used to, and only hook a small number of total new players.

The only way to stop this is to change the core game in a very significant way. Then it would be a different game.

22
Your account was likely auto-verified. This is often done during high player intake.

23
Gameplay / Re: Best Ammo for each Gun
« on: May 20, 2018, 01:36:01 pm »
For Aten, the mechanics make for odd ammo pairings.

It has two mechanics that need to be accounted for.

1. Charge time. This is the amount of SET time before the shots reach full damage. Ammos do not change this time. The current stats are 0.5 acceleration (per second) and 4 max. This means the Aten will reach full damage afer 8 seconds.

2. Falloff. Falloff starts at 300m and tapers off to 0 at max range of 1500m. This means you will be doing 50% damage at 900m.

The damages are Piercing on direct, and Fire on secondary (this comes in play in a bit).

Depending on what you want to do, this opens up several ammo options.

Greased: Not good for anything but starting fires. It dumps too much ammo before it reaches max power, and reduces the range for falloff. Greased removes most of your damage potential.

Lesmok: Good for increasing range of damage. In this case, it is not the max range you want to increase, but the Falloff start and end range. Lesmok will push the falloff start to 510m.

Extended Mag: Good for increased long term damage. With the extended fire time due to lowered rof and extra ammo, Mag will have more fully charged shots after the 8 second charge time.

Burst: What? Is he crazy? No, actually. Burst has a lowered ROF, and increased AOE damage. While this lowers the primary Piercing damage output, it increases the Fire damage output and puts more shots after the 8 second charge time. Fire is almost equal to Flechette vs Balloon. If you want a gun that will put constant pressure on the enemy balloon, Burst Aten is an odd but valid choice in some builds, and will break balloons faster than any other ammo.

Heatsink is ok if if you try to use it close range fast brawling, but you really shouldn't be since there are better guns for that, like the Banshee.

24
Community Guide / Re: Ship Scale Guide
« on: May 20, 2018, 10:37:59 am »
I made a rough scale guide for the Player faction ships as well. These are based on screenshots of the ships at an exact distance, not the actual models themselves so are not 100% accurate like the previous images.


25
General Discussion / Re: Black list
« on: May 18, 2018, 05:09:55 pm »
So, an anti-friend list.

26
The Gallery / Re: GOIA memes
« on: May 12, 2018, 10:38:00 am »

28
Feedback and Suggestions / Re: Remove coin limits.
« on: May 07, 2018, 06:52:32 pm »
Counter counter arguments.

1: I disagree. Current map play is very dull and machine-like with very predictable results and hardly any strategy. Play X matches, spend X coins. Repeat. Hoarding and spending at once changes this to trying to predict when the other factions will make their move, and trying to outplay them.

2. Disagree. It would make the map far more involving. As said before, there is hardly any strategy. The only way you could make less is making the map play itself.

3. Disagree. I feel right now that my matches mean nothing. Being able to effect the map more with hoarding coins would actually make me feel like I could make a difference on the map.

4. Disagree. New players could earn just as many coins as vets. Now, they can't. They max at 200, which buys them reduced effect items. The current system handicaps new players.

5a. Nothing should tie you to the Factions. We are privateers from an invaded land. You can't force everyone to play to your tune. If people want to be dedicated faction teamwork person, they can. If they want to betray their faction and sink them, they should have that option as well.

5b. It is confusing to people to lose their coins when switching factions.

29
Feedback and Suggestions / Remove coin limits.
« on: May 06, 2018, 05:52:09 pm »
1. Remove the coin cap for all players.
2. Remove the faction bank restriction. Your coins go with you when joining another faction.

Argument against: People could strategically pool and then dump their coins to rapidly flip territories.

Argument for: People could strategically pool and then dump their coins to rapidly flip territories.

30
Feedback and Suggestions / Re: PVE: Bosses Have TOO MUCH Mobility
« on: March 28, 2018, 12:47:17 am »
They need harpoons.

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