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« on: October 24, 2015, 10:08:58 pm »
I've been thinking about a pairing system for a cup that could probably be used here, and could still benefit from any sort of score system you'd like, but I recommend a different point system.
Mechanics:
- The games/lobbies are tiered, filled from the top down in order of subscription;
- Whenever a game ends, the two winners go up one tier, the other two go down one tier;
- Upon changing tiers, the teams scramble - so your ally in one match is your rival in the following;
- The winners of the top tier and the losers of the the bottom tier don't move up/down, they just scramble;
- There can't be draws. In case of a draw after 30 minutes, winner will be chosen by first kill, or coin toss if 0-0.
Suggested scoring system:
- Ships are awarded points upon winning a match;
- Additional points per kill.
The reasoning behind this is to give everyone a chance of a fair fight:
- By going up/down a tier, a winner will be paired with someone who lost, which can either help weaker teams go up, and might hold back stronger teams;
- Scrambling will force winners to fight against each other in the following match, which will make advancing increasingly more difficult;
- A simple scoring system that is easy to keep track of, and based on each ship's individual performance.
- Awarding additional points per kill will force people to avoid full-disable builds all the time.
- The tiers are only used for pairing the teams, rather than for score.
Extra suggestion:
- Ships and loadouts chosen prior to the match. However, referees would have to verify this, so it can be more troublesome. This is absolutely not necessary, just an extra idea.