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Gameplay / Re: Tar barrel
« on: July 24, 2013, 09:53:11 pm »
It wasn't an intentional change. I talked to Keyvias about it.
However, I was participating in the Dev App event and noticed tar was taking much longer to break my engines. So I went into sandbox mode and timed it.
This is what I got:
Kerosene - 31.08s (310 HP) / 54.60s (546 HP) - CHECK
Moonshine - 10.95s (328 HP) / 18.65s (559 HP) - CHECK
Tar Barrel - 49.51s (1237 HP) / 1:26.34 (2158 HP) - ERROR
That means that the tar wasn't doing the 25 damage per second as the description stated. Instead, it was doing around 6.5 damage per second (25%). Now, it is doing the damage it was supposed to do. What I care is that I wasn't crazy :p
I, for one, think that maybe that having the tar run for 50 seconds before repairing side engines or even almost a minute and a half for main engine isn't fir, but doing 25 dmg/sec and running for a little over 10 seconds turns the tar into a bad choice. Maybe it could do 60% of that damage to the engines (15dmg/sec). That way we could use it for about 20 seconds (steering engines) or 36 seconds (main engine), which is fair.
Anyway, I'm sending this data to Eric.
However, I was participating in the Dev App event and noticed tar was taking much longer to break my engines. So I went into sandbox mode and timed it.
This is what I got:
Kerosene - 31.08s (310 HP) / 54.60s (546 HP) - CHECK
Moonshine - 10.95s (328 HP) / 18.65s (559 HP) - CHECK
Tar Barrel - 49.51s (1237 HP) / 1:26.34 (2158 HP) - ERROR
That means that the tar wasn't doing the 25 damage per second as the description stated. Instead, it was doing around 6.5 damage per second (25%). Now, it is doing the damage it was supposed to do. What I care is that I wasn't crazy :p
I, for one, think that maybe that having the tar run for 50 seconds before repairing side engines or even almost a minute and a half for main engine isn't fir, but doing 25 dmg/sec and running for a little over 10 seconds turns the tar into a bad choice. Maybe it could do 60% of that damage to the engines (15dmg/sec). That way we could use it for about 20 seconds (steering engines) or 36 seconds (main engine), which is fair.
Anyway, I'm sending this data to Eric.