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Messages - Zenark

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1
The Docks / Re: Hey there GoI! Do you like Cake?
« on: July 12, 2014, 03:38:19 pm »
I think it's time for me to return~

2
News and Announcements / Re: 10.18.13 Hotfix Notes
« on: October 18, 2013, 12:36:31 pm »
Problem solved when accusations started getting thrown around. Cool, was fast.

3
Q&A / Re: Would like to get better at using the Phobos Mine Launcher
« on: October 18, 2013, 12:26:46 pm »
You must fly on Spud Nick's or Pieman's mining Junkers or my Mining Squid. The best way to get better is obviously with practice.

Lesmok, if using mines offensively, is a must have! Bring three range changing ammo types. I use Lesmok for long ranges, Charged for medium, and Incendiary for very short ranges. With lesmok, the mine will deploy slightly under your reticle while with incendiary, it'll drop like a depth charge so you have to aim higher than with the other ammo types. Don't aim directly at your target unless you're sure of range, instead, aim in front of them if they're going forward (obviously) and aim for their sides of they're moving slowly. If it deploys close enough, it'll still detonate, and if it doesn't, they'll still have less room to move in.

As you get better, you'll be able to deploy mines directly above or below a ship, quickly changing thier altitude. Putting a ship near the ground and placing mines above her is a great way to lock someone down or slam then back to the ground.

Combine the mine's awesome armor stripping abilities with an explosive weapon and you've got a very unusual, incredibly annoying strategy.

4
Feedback and Suggestions / Re: Medium Weapons, Anyone?
« on: October 18, 2013, 12:13:58 pm »
A medium Carronade using Heavy Clip easily two shots balloons at gatling ranges.

A medium Flak, when used well, needs only 3-4 shots to take out an unarmored Galleon.

The Hwacha is the best weapon at its job, ie. breaking many components in a few seconds.

The Lumberjack, arguably the hardest medium gun to use, is absolutely devastating when used right. Balloon is gone in 2-3 hits, even if you don't hit it directly, and it strips armor ridiculously fast. The only time I've felt more helpless than being locked down by an LJ is being locked down by pre 1.3 dual Mercs.

Medium weapons, while I agree that there should be more, fill their role well.

5
Gameplay / Re: Drogue Chute
« on: October 18, 2013, 11:42:59 am »
It keeps you alive long enough for your ally to come help, I've also used it on Sniper ships as a sort of braking system.... When I used to fly Sniper ships.

6
Q&A / Re: ship popularity
« on: October 17, 2013, 01:17:09 pm »
The Goldfish, Pyra and Junker are the easiest ships to fly and the easiest to crew on.

The Goldfish has lots of hull health, is pretty quick and you primarily use the one front gun so you have two free engineers.

The Pyra has a small balloon, good speed, two front guns, and only needs one engie to keep the engines and hull alive. The two front guns allow you to easily control the distance to your target and since you can't move sideways, your gunners don't have to worry about ship momentum.

The Junker has only few small blindspots, allows easy trifectas, has a small, harder to hit hull and the captain can help repair the balloon since it's right above him

The other ships have their own specific advantages, but none as easy to use as those three.

7
Feedback and Suggestions / Re: Store: Clothing and Accessory Wishlist!
« on: October 17, 2013, 01:03:46 pm »
I <3 you Andika. I want that moustache and beard combo PLEASE FOR THE LOVE OF SPIRE

8
Feedback and Suggestions / Re: Store: Clothing and Accessory Wishlist!
« on: October 17, 2013, 11:43:15 am »
I sadly have NO information about any GoI Lore, so I can't imagine what would fit and be acceptable. Just gotta wait for adventure mode, I guess.

9
I've got a few trench coats I could wear, maybe I should add some leather straps, paint a nerf gun to look Steampunk rusty. My band is practically dragging me out to wear a costume and go down the city streets with them, and while I'd really rather stay home, I should probably assemble some form of a costume, perhaps a GoI theme would work.

10
Feedback and Suggestions / Re: Please Make Gunners Useful
« on: October 17, 2013, 11:08:20 am »
I think the Mobula is the only ship I've liked having three engineers on, otherwise I like to have a gunner on all my ships.

11
Feedback and Suggestions / Re: Please, Remove Profle's Leave Count
« on: October 16, 2013, 05:50:28 pm »
I keep forgetting there's a leave counter... It's not like it directly affects gameplay, and I've never heard it mentioned in-game.

Don't worry about the count, try and fix the reasons you're crashing in the first place. The quit counter should not even be a concern to you. Relax dude, no one will condemn you <3

12
The Lounge / Re: CAs in Pictures!
« on: October 16, 2013, 05:38:26 pm »
Sunderland..... You're hot.

13
Gameplay / Re: The Mobula
« on: October 12, 2013, 02:13:39 pm »
I've used two carronades on the bottom with a long range weapons on the top. As soon as they get close, pop heir balloon, use a bit of Hydrogen, escape easily.

14
Feedback and Suggestions / Re: Give Gunner primary access to weapons
« on: October 11, 2013, 01:42:53 pm »
Kinda like how a Captain can eject anyone flying on the helm. Can't see how this would be a problem other than trolls trolling. I also however see no real need for it. If your crew has good communication, tell the engie that you're there now so he can go repair, if he doesnt respond and stays on the gun, then you have a problem player.

15
Feedback and Suggestions / Re: Please Make Gunners Useful
« on: October 11, 2013, 01:32:21 pm »
For only one crew slot a round, you could help a Captainless Gunner have a ship and crew to call his own.

Think of the Gunners

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