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Topics - Zenark

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Feedback and Suggestions / Dynamic Armor
« on: August 26, 2013, 03:14:00 pm »
So, I originally got this idea when I looked at  the Spire for the first time months ago, but I think it's time to share.

Now yall know how there's a big 'shield' on the front of the Spire? Right below the main gun is a giant metal crest like thing. What if that was a more reinforced part of the ships armor? A gatling when hitting anywhere else on the hull would do standard piercing damage, but hitting that plate would do only half damage.

This dynamic armor could be used on all ships. Ex.
Pyramidion has heavier armor on the front
Squid has armor near the engines
Galleon has armor around the guns
Goldfish has armor on the sides (everyone sees those big fin like plates)
Mobula has armor covering part of the front of the balloon
Junker has small pieces of armor spaced apart randomly-ish

These would compliment their respective ship's strengths; Squid's maneuverability, Galleon's guns, etc. Strategy would then have to be modified a bit to counter. Ambushing a Pyra from behind, choice between focusing on a Galleon's hull or guns, aiming your ram at that Spire somewhere other than its front.

This would require better gunning in order to hit between the chinks in the ship's armor. It could also open new ammo types, things like steel-cored rounds to negate part of that extra resistance.

Would this drastically change gameplay? Would it make certain ships overpowered? Is it plausible to implement into the engine? Discuss.

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The Gallery / Zenark Is A Furry
« on: July 17, 2013, 05:17:33 pm »
The 'true' Zenark!



This is a piece I commissioned an artist to do, so while it's not my art, the character and rights to reposting it are mine.

Here's the artist responsible for this beauty: http://www.furaffinity.net/user/twilightsaint/

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Feedback and Suggestions / Rammed Off Guns
« on: June 19, 2013, 10:46:27 am »
I think it would be interesting to see after getting rammed, a mechanic that caused players on the guns/helm to get knocked out of them. It would be easy to get back on, more of a realistic inconvenience. It off course would have to be a sizeable impact, not a gentle bounce off of a canyon.

This would affect the rammer too, of course.

It would be even more interesting if it pushed the players in the direction of the team a few steps, maybe even knocking players off the ship of they're close to the edge. That might be pushing it though.

What do yall think? Would this be difficult to implement? Think it might cause grief?

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