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Messages - Zenark

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31
General Discussion / Re: This Goddamned Community.....
« on: October 07, 2013, 11:54:27 am »
Yall really grate on my nerves sometimes, but yer all above average.

*Pat pat*

32
The Lounge / Re: Your Reaction When Things Don't Go The Way You Planned
« on: October 07, 2013, 11:51:48 am »
"I totally planned that."
"Worth it."
"At least we have a full hull, now."
"Sorry, I blinked."

33
Gameplay / Re: Carronades 1.3.2
« on: October 04, 2013, 12:46:09 pm »
Decrease Flechette damage, carronade and LJ equally nerfed, both still the best at balloon popping.

Honestly, though my original post states I felt the Carronade is OP, I think differently now. While I think it does need looking at, it's hardly the 'OMG SO OP' I felt before. My change of opinion comes with the many valid points brought up here, and that another Carronade works as a good counter. They'll be falling too if they're balloon is popped as well.

34
Gameplay / Re: Hwacha Tweek
« on: October 03, 2013, 06:52:13 pm »
Hwacha seems fine to me. A sweep with heavy across the Junker takes out that side's guns and sometimes the engine for me. I think people are upset that it's so hard to take out the guns of a Pyra. Hwacha with heavy clip seems underpowered, burst seems overpowered. To me, this just gives gunners more purpose.

35
Feedback and Suggestions / Re: The Medium Fire Weapon We All Want
« on: October 02, 2013, 02:18:06 pm »
I'd dry hump such a weapon.

36
Gameplay / Re: Carronades 1.3.2
« on: October 02, 2013, 02:15:15 pm »
I thought your engine power becomes reduced when the balloon is down, plus, what ship other than a Squid could outrun a Goldfish, even without a popped balloon?

37
Gameplay / Re: Carronades 1.3.2
« on: October 02, 2013, 02:06:22 pm »
I'd say it's one of the easiest guns to use. BOOM, BOOM... enemy balloon is down in two seconds and there's nothing they can do to stop it. Now that they're falling, I can get into a better position and have my gun reloaded way before their balloon comes back up..

Balloon repaired by xxxx
Balloon destroyed by yyyy

One engineer is not enough to repair the balloon before the Carronade is reloaded and having two engineers on the balloon leaves the rest of the ship vulnerable. Once the carronade is in range, your balloon will be popped, guaranteed, over and over. Having an allied ship (that isn't busy getting attacked themselves) rescue you is a best case scenario. There aren't enough guns that can aim high enough that will actually bother an attacking blenderfish. A Drogue Chute isn't a counter, it just prolongs the fall. A gunner using Loch rounds can easily kill any ship alone. There aren't many weapons that can disable and kill at ranges beyond a Carronade; only the LJ, Merc and Flak come to mind, and those are significantly harder to use, not to mention you'd have to be camping in order to not be snuck up on. Once your balloon is down at max range of the carronade, that ship can close within arming time before the balloon is back up. Trying to kill them before they get too close is the best option, but as soon as they're in range, you've lost an engineer to repairing your balloon while they still have a full crew.

We don't all get to fly with level 8+ crews who know what they're doing. Can it be countered? Yes? Can it be countered by crew that hasn't been informed of EXACTLY what they have to do? Not likely. Just because the high level clan can survive it doesn't mean the newbies and random crew ships can.

It's OP because the GENERAL POPULATION of players on GoIO can't counter it.

38
Gameplay / Re: Flak Spire Combo Question
« on: September 27, 2013, 01:10:09 pm »
I've found that I prefer a Hades in place of a Merc when using the LJ since the Field gun has like no downward arc. I haven't tried Hades with the Flak, but I plan on it.

39
The Docks / Re: Hey there GoI! Do you like Cake?
« on: September 27, 2013, 01:06:59 pm »
When you see a Cake ship on the enemy team, having three engineers with three extinguishers/chem spray suddenly becomes a good idea. Hell, I've seen captains take extinguishers on Junkers before.

Makes me so proud *Tear*

40
The Docks / Re: CakeWatch: On Patrol.
« on: September 27, 2013, 01:00:37 pm »
..... Yes
So much win.

41
Gameplay / Re: Chem Spray needs a buff
« on: September 27, 2013, 12:58:59 pm »
Yall just fear the Cake clan!

... That said, I agree that the immunity could last a tiny bit longer, or even negate a specific number of stacks. Say it protects against 20 stacks of fire for 30 seconds, once 20 stacks have been resisted, the next stack with connect until it is sprayed again. Of course these are example numbers.

42
The Gallery / Re: GOI - Screenshot Gallery!
« on: September 26, 2013, 12:39:36 pm »
Poor Andika QQ

43
Gameplay / Re: Flak Spire Combo Question
« on: September 26, 2013, 12:17:03 pm »
That's what I use on my long range Spires <3 I just get off the helm and shoot a few mines while my gunners keep shooting. Yay, mines! \o/

44
The Docks / Re: Hey there GoI! Do you like Cake?
« on: September 26, 2013, 09:57:30 am »
Hey my name is Ex'cal and i would love to join this battle! I am a good engineer but i can also shoot and fly! It would be a honor to join you.

Welcome, Ex'cal! Have you flown with any of us before? See if you can get online and fly with one of us~ We'd love to have you on board.

45
General Discussion / Re: Mobula: The secret snowman
« on: September 25, 2013, 01:33:50 pm »
That's the only one I've ever found.

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