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Feedback and Suggestions / Re: Some suggestions
« on: July 01, 2015, 06:11:19 pm »
Well, I still have to stand by my support of giving priority to gunner on guns.
I gave an anecdotal story to emphasis the want of the mechanic. I'm very well aware there are trolls, and ways to avoid them, but should I not play if I don't see clan? I alone have recruited about a dozen people, and have an active clan on top of that, but with my work schedule, I tend to have hours that people are simply not on. And having this mechanic would be beneficial when we are down a few crew. Should the the pilot be forced to change an entire ship and load out for it because there is one player he doesn't know well? Not very fair towards the rest of the crew and team.
More then that, what is the harm? If you run a a ship with willing and teamwork oriented crew, then yes, the mechanic isn't needed. But it does no harm at that point. Where as in situations as I've said before, it would have been very much wanted. There have been threads arguing about how gunner isn't useful, do they need a buff, ect ect with good points on both sides. The only consistent thing brought up is the certain guns work best with multiple ammo types. So in the situations where having an uncooperative team mate, the gunner should be allowed to have priority in their given class. It's something in an ideal situation is forgotten, but in those rare occurrences very useful.
As far as trolls go, well, that's just something anyone that plays online has to deal with. Beyond that, I like the idea of giving gun priority to gunner, and see very little reason for it not to be. In my opinion, the benefits outweigh the negatives. I'm aware that we can't do much with a uncooperative player, but this mechanic can at least knock one more item off the list of annoyances.
I gave an anecdotal story to emphasis the want of the mechanic. I'm very well aware there are trolls, and ways to avoid them, but should I not play if I don't see clan? I alone have recruited about a dozen people, and have an active clan on top of that, but with my work schedule, I tend to have hours that people are simply not on. And having this mechanic would be beneficial when we are down a few crew. Should the the pilot be forced to change an entire ship and load out for it because there is one player he doesn't know well? Not very fair towards the rest of the crew and team.
More then that, what is the harm? If you run a a ship with willing and teamwork oriented crew, then yes, the mechanic isn't needed. But it does no harm at that point. Where as in situations as I've said before, it would have been very much wanted. There have been threads arguing about how gunner isn't useful, do they need a buff, ect ect with good points on both sides. The only consistent thing brought up is the certain guns work best with multiple ammo types. So in the situations where having an uncooperative team mate, the gunner should be allowed to have priority in their given class. It's something in an ideal situation is forgotten, but in those rare occurrences very useful.
As far as trolls go, well, that's just something anyone that plays online has to deal with. Beyond that, I like the idea of giving gun priority to gunner, and see very little reason for it not to be. In my opinion, the benefits outweigh the negatives. I'm aware that we can't do much with a uncooperative player, but this mechanic can at least knock one more item off the list of annoyances.