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SHIPS Balance Questions and Concerns v1.2
Mr Pleebus:
I completely agree with you that it's balanced in terms of guns and piloting :) my concern was the massive ease with which it can be kept in good repair. Even under heavy fire a fairly inexperienced player (such as myself..) can keep it going.
RearAdmiralZill:
Well maybe you should give yourself some credit as a good engineer then, lol. More to the point though, the pyra is designed to have a main engie and a top engie. This obviously separates them, and forces one to carry a lot more workload. To compare, a goldfish keeps both the engineer's busy with repairs while the gunner does his thing. You couldn't keep a goldfish up with just one engie.
Regardless of it being easy to get to hull and engines, if your engines are down, and the hull is taking fire, as one engie you have a lot of choice there, where on a goldfish, two engies are running around fixing things simultaneously.
Clear as flak?
HamsterIV:
The goldfish can still put out 100% of its firepower with two engineers camping a red hull, where as the Pyra looses 50% of its fire power under the same conditions. As a Pyra pilot I occasionally jump off the helm to help with the hull if it is about to go red. It is a very situational trick, but it has helped me win some slugging matches I would have other wise lost. It helps to cut out as much rotational momentum as possible and fly slightly in reverse before leaving the helm. Also screaming "Jesus take the wheel" over crew chat before you do this is always good for a laugh.
Mr Pleebus:
Thanks Zill, that's cleared a lot up, didn't think about the fact that anything less than 2 gunners basically makes pyra useless :L And the reversing Pyra trick is a truly beautiful thing when done properly :D
Echoez:
I think I should bring up the Spire again.
Right now I believe that the only 'viable' build is the Lumberjack sniper Spire, it's the only weapon that can keep enemies away from it while it can keep firing at them without fear of its fragile armor and hull going away in the blink of an eye.
Hwacha Spire, while it can work, is not as effective as one would believe and getting close range to the real battleships with a Spire is a deathwish for sure if the enemy has a clue.
Heavy Flak won't do it, it's not powerful enough for a single heavy weapon, it's a finisher and one Mercury on top deck can only do so much before the enemy storm rushes you and roflpwns your hull. (But I guess it also depents on your gunners a bit too much)
As hard as I try to manuverer, against competative pilots, only the Lumberjack was proven to be effective and Hwacha up to some point, so I just wanted to post my concern about my, I could say, favorite ship in this game. ( I absolutely adore its looks. )
Of course, that's just personal input, anyone agree?
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