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SHIPS Balance Questions and Concerns v1.2
Echoez:
--- Quote from: N-Sunderland on June 13, 2013, 04:45:13 pm ---Hell, even the Squid can tank to a certain extent when under fire, thanks to the swift hull rebuild. The Spire is the only ship in the game that can't really tank at all, it can't move quickly at all, and it's an enormous target. The high firepower simply isn't worth it.
--- End quote ---
Sunderland pretty much summed it up in a better way that I could ever do myself x3
The Spire realy needs something going for it that isn't a 'glass cannon ship' cause those are almost never worth it unless you have lots of teammates to protect you. This means the Spire will always be locked to a 3v3 game and upwards unless you are fighting less experienced enemies than you. Which makes me sad. Spire either needs to be faster or tank better for how big a target it is. (Also turn faster)
Captain Smollett:
In my opinion; an increase in turn speed, and increase in acceleration, moving the right gun arc more toward the front (without allowing a mercury to make trifecta but perhaps allowing a mortar) and reducing the hit box would be a good place to start.
This will allow the Spire to dodge rams, take less hits, and make it much easier to make captain Trifectas. Even with all of this the Spire likely would not rise to top tier but it may make it more competitive.
RearAdmiralZill:
Made a thread for Spire discussion to keep this thread tidy, since I think a lot of people will chime in on it.
https://gunsoficarus.com/community/forum/index.php/topic,1419.0.html
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