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SHIPS Balance Questions and Concerns v1.2
Captain Smollett:
Pretty good assessment uriak.
I'm waiting to see how mines and fire changes affect squid use but the carousel and flamethrower have always been excellent side guns for a Squid due to turning arc and disabling and the mine Launcher is an obvious choice for the rear gun so I'm expecting this ship to make a comeback.
As for the Galleon I've always seen that as an experts ship since it requires top level engineering, gunning, flying and a competent teammate to boot. When it has that though, it is an incredible force to be reckoned with.
The Spire, so tough to know what that one needs. It has a giant hit box and a super wimpy hull. More Maneuverability and maybe even more speed wouldn't hurt. I wonder if it would be possible though to give it a slightly more slender hit box. Right now it's almost impossible to miss.
Imagine:
I'll always have a soft spot for the Spire, used to run around with the gat/hwacha combo (back when the heavy flaks ruled the skies) and absolutely demolished people with that build, provided I had a half-competent crew. It's still fun to pull it out sometimes, but yeah, I think most folk have realized just how squishy a spire is and immediately turn on it the moment it arrives into the fray.
I'm not sure what could be done about it that wouldn't be game breaking either, but it would be neat to have it have a resurgence of use like the Junker has gotten recently :)
Charlemagne Montigue:
The poor Spire, I know I tend to target them when they are on the battlefield. I think they need to be able to turn on a dime. They aren't really streamlined to be fast, but they should be able to turn like nobodies business. This way as ships have to physically steer their ships around it, it can just spin in place and keep firing. I think also possibly giving it another medium gun wouldn't be game breaking. Whereas the galleon is the slow heavily armored weapons platform, the spire could be the lighter more agile weapons platform. It would take up more of a damage dealing support role, not going directly into the fray, but dealing out damage from a stationary position while a teammate chases to finish them off.
Mr Pleebus:
I am an engineer aboard a pyra, I'm finding that out of all the ships I've been on it's by far the easiest to engineer, Using rubber mallet I can hit the hull and then all engines before the cooldown of the hull even expires, the only awkward thing is the balloon, which is solved by having another engineer... Anyone else think there's a balance problem here?
Sammy B. T.:
It is balanced. It has horrendous turning and only functionally has combat effectiveness in the front and slight effectiveness on one side. Its a tank, not a god.
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