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SHIPS Balance Questions and Concerns v1.2
Mattiator:
I have similar issues with the Spire, though I suspect as more medium guns are implemented we will see more guns suited to the Spire's role as a sniper.
Echoez:
--- Quote from: Mattiator on June 12, 2013, 10:45:13 pm ---I have similar issues with the Spire, though I suspect as more medium guns are implemented we will see more guns suited to the Spire's role as a sniper.
--- End quote ---
My problem is, the Spire is already a decent sniper, it has 1 light and 1 medium gun facing forward, but it's manuvering lacks options, it can't keep distance because it's deadfully slow and while its turning speed is enough to keep your guns on the enemy while sniping, it's not enough when you want to quickly turn and run away, basically (and I realy hate to say this) if you get mean looks from your enemy you are probably going to blow up shortly after cause there is so much a pilot and his engineer can do to keep the Spire afloat. I just feel it's a bit to fragile for the speed it has.
For starters, at least if it's gonna keep being as fragile, I'd like to see it being more agile to support this weakness, or become a bit more survivable in the form of the hull requiring less strokes with a spanner to be rebuild, so you can tank a bit 'Squid Style'.
I have survived my fare share of difficult encounters with the Spire, but it was probably my enemy not being competent enough, I have abused Hydro, Vent, Tar and Kero to the max in order to achieve this and it's still not enough to keep us afloat sometimes.
Then again, I'm no game designer, so I might not be correct, but I still think the Spire right now is not where it should be.
Matadoring Pyra's all day is a hard job.
Shinkurex:
--- Quote from: EchoLG on June 13, 2013, 08:28:32 am ---Matadoring Pyra's all day is a hard job.
--- End quote ---
This quote earned you a Salute :P... in all seriousness, the spire has always been the support ship. Without a teammate assisting by cutting off anybody looking at you funny, then you're gonna have a bad day. This is hard in a 2v2, but in 3v3 it's pretty easy to accomplish (I'm excluding Polaris and their dual spire shenanigans). I'm not saying that the spire shouldn't be buffed, but that it should still keep the spire in that supporting role
Sammy B. T.:
Perhaps if the Spire wasn't a damn spire it would be effective. I feel like if the ship were smaller or lacked the seemingly pointless rod going down then the ship's effectiveness would drastically increase. I always feel awkward when I kill a spire by ramming the meaningless and pointless spire of the spire. Surely it is not critical to the ship.
Doing that will give the ship some of that Junker hardiness from there being less hull to shoot as many of the shots will hit the components.
Parkourwalrus:
Maybe the spire comes off when it takes heavy damage? The ships already change looks with damage, why not this? It would not help overall survivability much, just keep it from being so easy to hit.
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