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SHIPS Balance Questions and Concerns v1.2

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awkm:
Everything about ships in v1.2

Just so everyone knows, acceleration and mass was broken ever since the game's release.  There was a bug that was found during another check between calculated speeds and actual in-game speeds.  Previously, all ships had the same mass and accelerated at the same rate.  This is not the case now.  Each ship accelerates very differently on each axis (forward/backward, turning, and ascent/descent), has varying masses (Squid being lightest, Galleon being heaviest), and varying top forward/backward and turn speeds.  Top ascent/descent speeds are all the same at approx 12m/s.

Due to the existence of mass, pilot skills will affect a ship's movement slightly differently.  For example, using Hydrogen on a Galleon will still increase its top ascent speed as well as ascent acceleration, it will not affect it in the same magnitude as it does the Squid due to mass differences.

The Squid's handling may be more sticky than in the previous versions but when compared relatively to other ships the Squid still outclasses everyone else in maneuverability.

So far, there are no planned changes unless something egregious arises here.  I will continue to keep watch.

N-Sunderland:
Harpoon Squid matches seem to have been ruined with the new patch. It's practically impossible to land kills.

(not very important, but just saying)

Papa Paradox:

--- Quote from: N-Sunderland on May 01, 2013, 11:49:01 pm ---Harpoon Squid matches seem to have been ruined with the new patch. It's practically impossible to land kills.

(not very important, but just saying) You killed something beautiful. ARE YOU HAPPY, ARE YOU?!?!!?!?

--- End quote ---

Hi, I'm Sunderlands anger translater. :>

Kyren:
I've flown yesterday for the first time with the new patch, and the way the Goldfish handles now is just amazing. Every push on those engines results in a swift and graceful turn, even on full speed the turning rate is now competitive enough to catch a ship flying past fast enough. Compared to the handling before, I've been flying a brick.

All in all, matches seem to go much faster again - After the patch in which the Flak was nerfed, things seemed to go much slower, but now the fights are quick and unforgiving again. My thanks :)

Squidslinger Gilder:
Here is something for you all to chew on. First I thought it was just hydro doing too much dmg that was the problem. Then I tested it right now. Hydro does 75dps to the balloons.

Now, before patch balloons had 1200 hp. I took a screenshot and looked it up to confirm.

So I tested it twice with my squid. Hitting hydro will kill a balloon in 10 seconds. 10 x 75 = 750.

Hmmm...that sure wasn't in the patch notes. A massive nerf to balloon hp and we would have never have known with the new ship loadout screens lacking any numbers. So now it makes sense why carronades were so OP at one time during the tester. With our balloons nerfed they could easily be. Now, what else was changed without being noted?

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