Info > Feedback and Suggestions

Pyramidion and minotaur cannon - feedback.

<< < (4/8) > >>

Mysterious Medic:
Thing is you have to damage your own ship to deal with weapons all the time. Moonshine should also be used against mines, which have even more push back, but you probably haven't had to deal with a good mine gunner in the game yet. Also, it's not "constant moonshine" because that's not how you use shine, you use it in bursts of what your engineers can handle. Hydrogen is often used to dodge mortars or other weapons, too. All heavy weapons should be a pain to deal with, it's just that the Minotaur is quite easy to shoot and newer player friendly right now, which I'm not sure is the best thing considering the only heavy weapons that are very easy to shoot are only at close range.

Going off Crafeksterty's comment, the reason pyra side guns were not used wasn't because they weren't necessary, it's because it opens up your entire broadside and makes your ship a much huger target, along with usually positioning your crew away from the balloon unless the main engineer is shooting. If anything, with the nerf to hull health, using the side guns should be even less of an option. The devs designed the pyra so that it would be a big target if it wasn't using it's front guns and being the "vanguard" ship. You can't be sneaky when you accelerate like a flying bowl of pudding. If I start playing the game a lot I probably just won't fly pyra anymore, because honestly it just sounds boring and stressful to fly now.

BlackenedPies:
The Minotaur reload appears to be about 10 seconds and it takes about a second after every shot to shoot the next. You can use this to time your moonshine. It might torture your engines while you practice getting it down, but it's also greatly reducing the effectiveness of their important heavy gun.

Kamoba:
I will just explain why Moonshine is not a valid counter to the minotaur:

"casual" engineers, level 20 and below, who struggle to deal with kerosene. Basically the majority of public match engineers.

You touch moonshine and very often they will tell you in voice not to use it "any more" (after a 1second burst) because "Good pilots shouldn't need to burn engines"

Have a crew that can handle it?
Great welcome to the minority that makes up the forum users, which is about20-30% of the player base.

Telling people Moonshine only applies to people with crews and friends who can handle its use.

Better counters to consider would be mercury field gun, Artemis (with burst round) and other disable weapons, depending on what type of engagement you want to do.

Crafeksterty:
Why rely engineers to tank the damage of the engines. how much are you using it?

As a pilot even he needs to consider the damage he is using. So all you want is the effect of not turning, not the speed in this case. It damages your engines but your guns are in line. Whats better?
If you use it well, you wont damage the engines significantly.

BlackenedPies:
A common mistake I've seen is that when players get shot and are spun around they start running. This leads to death against any type of weapon.

I agree it's too easy to shoot, but I'm starting to feel that besides the very low skill requirement and the down arc it's a pretty fair weapon. It does feel incredibly OP to newer players, and I think the game would be better without it, but I like it.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version