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Pyramidion and minotaur cannon - feedback.

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Crafeksterty:
People, be creative! Try to counter, try to think, what can be done to surpass these weakesses?


I found out that pyras are definetly not worth taking if "you like to charge head on from a predictable and easy to see area with no reaction torwards the enemy until you get close."
The pyras health is essentialy Junker now, weres the junker has a harder to hit hull + more armor. But in pyras defence versus this balance is hes got 2 guns and is faster.
Try and use all the gun slots, when was the last time you considered the side guns as a viable solution to your tactics? Before most and almost all did not because it wouldnt be necesary, now youl have to consider having weapons that give you some safety. And i dont mean trifecta, actual 2 stances of combat, instead of just 1.

And as for the minotaur, i discovered that bringing Moonshine makes the minotaur Useless if you know how to use it against oncoming shots.
That means that next level gunners need to be unpredictable with their minotaur shots, pilots need to bring moonshine and use it correctly.

Its like chem versus flamethrower. But in this case it is greater, Moonshine renders a minotaur really useless if used right. The enemy who shoots monshine does next to no real damage + is using up a man slot manning the gun which is a slot wasted because a pilot chose to waste those slots by sacrificing one pilot tool. If anything i havent seen close range greased Minotaur just yett. But I now see that it is a more flexible and difficult to fight gun if it is a closer gun. Still havent seen one but i have to.

ShadedExalt:
I can't believe people complain about the Pyra having an auto-bifecta when the Mobula, Junker, Spire, and Galleon can have automatic TRIfectas.  The Pyra was also designed to be the Vanguard- Soak up damage and dish out almost as much.  That would necessitate it being heavy and slow.  So buff either armor or hull, and nerf accel a mite more.  Slow to start, unstoppable once it starts, but you have to keep momentum.  I do believe that the Pyra should be more tactical than 'RUSH MEAN ENEMY SHIP FROM ACROSS MAP AND KILL DEM, DURRHURR', but it should be able to actually do something like "OK guys, there's the enemy.  We sneak up behind cover, and then once we're close enough, we burn 'Shine and ram them.  Fire the Gat/Art while we're at it, and then the main engi hops in the mortar/banshee/explosive weapon on the side."  ATM, it gets shredded to pieces.

Dr Brobotnik:
I do not see moonshine as a valid counter. Forcing you to damage your own ship just to deal with a single weapon feels all sorts of wrong. Chem spray doesn't damage the ship - now try to go constant moonshine while also combating flamethrower along with the minotaur, my oh my... This is exactly why I would have liked the minotaur to be a stopping weapon - counter vs close range, most of all the dreaded flamethrower. It would have added a spoke on the meta wheel, so to speak, which is never a bad thing. You can chem spray, or if you are fine with giving up a heavy gunport, go with minotaur. It could have been great. But instead we get a gun that can disable most of a ships firepower for a relatively low cost.

Hoja Lateralus:
Junker doesn't have an automatic trifecta. It takes some skill to position your ship correctly for that, and it works only with high-arc guns.
Mobula have it's gun slots spreaded widely so it also doesn't have trifecta on all guns (I learned it the hard way, trying to have tripple hades build).
Pyramidion has bifectas on everything except double merc.

I'm afraid that all we'll get from minotaur will be new meta with ships focusing on disabling power. Glorious artemis will be welcomed back to the strict meta.

Crafeksterty:
Dr bobotnik, try. Just a simple touch of monshine is enough to render any turning movement. So when you get hit by a minotaur, simply hit moonshine for the small second youl get hit again and then you dont have to keep moonshine on for that long.

The time it takes to fire heavy clip Minotaur is quite long so youl have enough time to turn back and hit moonshine just before another shot. And its only 3 shots if he has heavy clip.
Like you cant just not be try something. And really it renders a person managing the gun and the gun slot on the enemy ship very obsolete if you can use moonshine versus minotaur well.

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