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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!
RearAdmiralZill:
It's all rather opinionated anyway, be it ammo type usefulness or taking gunners. You come from all engineer crews, which have a totally different mindset then that of one who uses gunners. Calling ammo useless because you'd never think to take it with an all engie crew is fine, as long as you state that. Otherwise, it just confuses people.
Moriarty:
I don't want to get into to much of a back and forth as I've posted way to much. but we run a gunner on the Lucky Duck. We decided it was a rare situation where the gunner had the utility over the engi as to be effective the position *needed* two ammo types.
RearAdmiralZill:
--- Quote ---I don't want to get into to much of a back and forth as I've posted way to much.
--- End quote ---
Every time I see this thread with new posts, I die a little on the inside....
I know thy pain.
N-Sunderland:
I could post my opinion (again), but as you said, this thread keeps on going full circle.
All I'll say is that I've changed my mind about what a fire-against-guns buff would do to help gunners. Chem spray fills the role once taken by heatsink, and it does it better, too.
Sammy B. T.:
I use greased for my light mortar on the top deck of my Junker for a myriad of reasons.
1. The other gun on top is a carronade which does fantastic with greased
2. It has the highest DPS
3. I've trained someone to the point where Lesmok is just weird for them
4. I don't time the mortar side in most engagements so I just want as much damage and as quick of damage as possible.
I will say as the game progresses I find myself using more and more ammo types. It used to be i had everyone bring heavy. Now I run heavy, burst, and greased.
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