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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!

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c-ponter:

--- Quote from: Xylo Wenchbane on April 23, 2015, 08:15:58 am ---Has anyone tried mentioning having say a limit on specific ammo types? Say I dunno 300-400 rounds per ammo slot. Gunners would clearly have the bigger advantage here.
You could also limit the ship but give it more along the lines of 600 or so per gun on board.

Metamidion ran out of gat? Guess you can start doing broadsides from the portside. Mobulas would work interestingly. I think the Squids and Goldfish would suffer most with this suggestion.

Sounds pretty basic but it could help flesh out gunners more and provide more opportunities to learn how different ammo works for newer players.

--- End quote ---
interesting idea but I don't think it would work because you would need different ammo amounts for different guns eg flamethrower carries 350 rounds per mag, and 2 flamethrower mags won't get you anywhere, whereas 600 rounds on a heavy flak will easily last the whole game.
Then like you said a pyra relies heavily on its front guns, take away one of those and it is practically useless.
overall I think it would require a lot more effort than the final pay out would be worth.

BlackenedPies:
Unless default ammo count was also limited it would hurt gunners more than buff engi who have a major dps advantage. It would hurt ranged guns the most like hades and lumber which rely on lesmok. Each ammo generally serves a specific purpose and has no substitute.

Koali:
Alright, Moriarty, I lent you my ears. Can I have them back now? I have to go to school.

Omniraptor:
Maybe in a future mod, but limited ammo would not fit in vanilla goio.

Koali:
I think limiting ammo would be a pretty bad idea. If you use all of it, you have no way of fighting besides ramming. And Moonshine rams hurt both parties. I'm more in favor of nerfing gun buffs, and/or giving classes their own specific stat boosts separate from item slots.

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