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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!
Calico Jack:
--- Quote from: N-Sunderland on August 12, 2013, 11:00:48 am ---I could post my opinion (again), but as you said, this thread keeps on going full circle.
All I'll say is that I've changed my mind about what a fire-against-guns buff would do to help gunners. Chem spray fills the role once taken by heatsink, and it does it better, too.
--- End quote ---
at the cost of 2 ammo slots on a 3 engie crew
N-Sunderland:
--- Quote from: Calico Jack on August 12, 2013, 02:25:50 pm ---
--- Quote from: N-Sunderland on August 12, 2013, 11:00:48 am ---I could post my opinion (again), but as you said, this thread keeps on going full circle.
All I'll say is that I've changed my mind about what a fire-against-guns buff would do to help gunners. Chem spray fills the role once taken by heatsink, and it does it better, too.
--- End quote ---
at the cost of 2 ammo slots on a 3 engie crew
--- End quote ---
Oh dear, this thread is looping again.
I think the value of the buff hammer over an extra ammo type or two has been explained multiple times. I don't think anybody's going to be convinced by the other side's argument here, so I don't really want to discuss it again...
Calico Jack:
--- Quote from: N-Sunderland on August 12, 2013, 02:28:46 pm ---I think the value of the buff hammer over an extra ammo type or two has been explained multiple times.
--- End quote ---
No the point is I can only speak for me and not you. I don't value a single, static unchanging style of play.
I've seen 3 crew fads in my time in this game, and when the magic element in the 3 engie loadout gets nerfed, and it will, someone will sit down with a damage spreadsheet and work out another.
I value it even less when you have low level players latching on to this because "that's how you win", who don't realise it's simply gaming the game because they have no idea about what the game is about - the gunner has 3 slots by design - and come nerf time they'll be left groping about.
The latest nerf to the mercury is in part caused by the 3 engie buff crews in competitive matches, yet the fallout spills into general play, so I value the buff strategy even less.
RearAdmiralZill:
--- Quote ---The latest nerf to the mercury is in part caused by the 3 engie buff crews in competitive matches, yet the fallout spills into general play, so I value the buff strategy even less.
--- End quote ---
It's not solely because of that at all. Muse dislikes the ease of sitting across the map and merc'ing people to pieces. While we as more experienced players know that it's not the best tactic and can work around it, I'm guessing a lot of new players have taken a liking to double merc pyra's and just pelting away at other players who don't know the counter.
This patch was very much anti-long-range.
Calico Jack:
Doesn't long range describe competitive play currently? I understood from the Dev app discussion that the reduction in range of charged ammo was a particular concern.
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