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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!
Moriarty:
The discrimination and class warfare directed against us by the tyrannical muse patchtocracy has got to END! We must stand and make our voices heard!
We might not want to admit it, even to ourselves but it has happened... We have become third class citizens, despised and universally reviled. Eking out a meagre existence outside the Icarus meta.
Our class skills outmoded. The utility of our munitions lessened.
I like many of you have had to forsake the honourable profession, swallow my pride and don the ungainly role of the engineer.
The recent attacks on our livelihood patches have ruined our toys forced our hand.
Brothers I fear for our survival...
Skrimskraw:
I agree, the gunner should be meta again.
Chango:
I personally still like a gunner on a lot of my ships. There is still a need for multiple munitions, mostly due to range. Maybe gunners should get some sort of inert bonus, like 10% extra damage, to give them the boost much needed.
Phoebe:
While the gunner is often discarded because people find a "Gungineer" more useful;- one thing the Gunner has that the Engineer does not besides multiple amunition slots is their associated rank.
If I see a rank 5 engineer;- but don't know the person - I can't assume he's used all of the guns;- can fire a lumberjack;- knows what ammo to use for a gatling or is any good at leading a target - but if I see a rank 5 gunner I'm comfortable knowing this person has spent enough time at a primary gun to do some damage.
That doesn't take away the fact I agree the gunner could use some more distinction and provide just a tad extra in their field so they are more appreciated in their role; however. I just add little lines here and there to make sure people realize things they didn't think about.
Pickle:
I like a Gunner on every ship I Captain (except the Squid, where I'm happy with or without).. but I only ever want one. A bit like how I only want one Pilot.
Gunners are useful, and a Captain that doesn't realise this probably doesn't fully understand the role of Gunner. Or has had a succession of bad Gunners that can't compensate the sights for range/drift, don't use ammunition choices effectively, and want an Engineer to baby sit and repair their guns for them.
My previous suggestion still stands:
- give Gunners full zoomable/scoped, ranged sights on every gun
- give non-Gunners get very basic non-zoomable, non-ranged, notch and ring sights
If you want to add an extreme penalty for non-Gunners, add 5% to the jitter value for non-Gunners - but in that case you need to give Gunners a 5% repair penalty to match. Perhaps the non-Gunner jitter penalty could apply to non-Light weapons only, and the Gunner repair penalty to non-guns only.
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