Main > General Discussion

Fellow Ex-Gunners Of Icarus Lend Me Your Ears!

<< < (42/71) > >>

Zenark:
The gunner can adapt to different situations. Say on a Gatling, he can use heavy while the target is far away, then switch to Greased when a ship is up close, THEN switch to Incendiary whenever the need arises.

I think a Gunner works best when he needs to use more than one type of gun or is fighting different types of ships that require a different strategy .

N-Sunderland:

--- Quote from: Zenark on June 21, 2013, 01:28:00 pm ---The gunner can adapt to different situations. Say on a Gatling, he can use heavy while the target is far away, then switch to Greased when a ship is up close, THEN switch to Incendiary whenever the need arises. 

--- End quote ---

That's the beauty of buffing. You don't even need to adapt. Whereas the boost from greased can only happen once you're close up, the buff works as long as you're in range. Same story as with the flak. Also, I'm pretty certain that buffing gives a higher DPS increase than greased (not to mention that it's more accurate because of heavy clip).

RearAdmiralZill:
Well in his example, his gatling can be used at max range, then increase dps when closer, and then set fires when he feels like it.

To be fair too, the gatling example is probably one of the best for buff vs ammo.

Don't you have to also throw repair in with buffing too, thus slowing your buff speed?

Zenark:
Consider the Lumberjack and Heavy Flak. Say an engineer brings Lesmok rounds, if the enemy gets close, those rounds will hinder the guns effectiveness, where a Gunner could switch to something that lowers it's projectile speed so the round is in the air longer and had more time to arm it's secondary effect. Sure the Incendiary rounds don't have the -50% anymore, but it's still better than nothing.

N-Sunderland:
Oh sure, I agree 100% that a gunner is necessary on a heavy gun. I made that clear a few posts ago. This discussion is more about light guns.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version