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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!

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Zenark:
I guess I really like the variety of options I have when I have multiple rounds.

All about play style, right? You are an engineer after all.

This is why I love GoIO. "I don't feel like flying or shooting today... GUESS I'LL BEAT ON STUFF WITH A HAMMER" <3

Moriarty:

--- Quote from: Bounty N-Sunderland on June 21, 2013, 03:48:18 pm ---Oh sure, I agree 100% that a gunner is necessary on a heavy gun. I made that clear a few posts ago. This discussion is more about light guns.

--- End quote ---

I cant agree as a bona fide expert on all things heavy flak i can tell you this isnt true, and i imagine that's the case with a few of the others.

anyway that's not why i decided to post. I had an idea about loch shot. namely how to reintroduce it into the game and buff gunners in the process.

So for context loch shot does essentially 250% damage (it adds 150%) and that's kinda awesome. So awesome they had to nerf its utility and cripple it in other ways.

WHY? because it was an all the times thing

My idea would be to let it act like normal rounds (still only firing one at a time) but give you a finite number of shots with it, lets say 3.

Its prolly not worth it for an engi to take, but a gunner has free slots. 

N-Sunderland:

--- Quote from: Moriarty on June 22, 2013, 08:47:59 am ---
--- Quote from: Bounty N-Sunderland on June 21, 2013, 03:48:18 pm ---Oh sure, I agree 100% that a gunner is necessary on a heavy gun. I made that clear a few posts ago. This discussion is more about light guns.

--- End quote ---

I cant agree as a bona fide expert on all things heavy flak i can tell you this isnt true, and i imagine that's the case with a few of the others.

--- End quote ---

Sorry, I should rephrase that. On a lone heavy gun (Spire or Goldfish) and on the second heavy gun set on a Galleon, you're much better off bringing a gunner. Obviously you've shown that an engi can shoot a flak perfectly well, but if you were firing one on a flakfish you'd get more out of it by being a gunner.


--- Quote ---
So for context loch shot does essentially 250% damage (it adds 150%) and that's kinda awesome. So awesome they had to nerf its utility and cripple it in other ways.

WHY? because it was an all the times thing

My idea would be to let it act like normal rounds (still only firing one at a time) but give you a finite number of shots with it, lets say 3.

Its prolly not worth it for an engi to take, but a gunner has free slots. 

--- End quote ---

Interesting idea, but I can't think of many guns that would benefit from that. The merc, the heavy carronade, and the heavy flak seem like the main ones.

Moriarty:

--- Quote from: Bounty N-Sunderland on June 22, 2013, 08:58:05 am ---Interesting idea, but I can't think of many guns that would benefit from that. The merc, the heavy carronade, and the heavy flak seem like the main ones.

--- End quote ---

My bad i should of read the context for your post. Anyway yeah it would prolly be limited to that gun selection but you know its loch so that cant come as a surprise.

Captain Smollett:
Well right now Loch really only makes sense on the heavy flak.  I'd love for it to make a comeback, starting with going back to it's previous iteration and moving from there.

If Loch were viable again for more guns, it would definitely make a gunner more valuable.

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