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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!

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RearAdmiralZill:

--- Quote from: N-Sunderland on June 21, 2013, 12:16:37 pm ---
--- Quote ---You pre-buff your first clip. Buff runs out, ant you can't buff again in the reload time of the gun.

--- End quote ---

That's not an ideal situation. That's a situation where the engineer timed his buff terribly. You only buff the gun before the killing clip.


--- End quote ---

Well give me the ideal please. I never use 3 engies, and the few times I tried weren't better, even with buffing.

RomanKar:
The real point here is that I still get one specialized ammo that works best on the particular gun and the buff.

And also, especially on my junker, I get an always buffed main engine and an always buffed hull along with my buffed gat and mortars.  I know this is not the case on every ship, especially the pyri. 

I'd say buffgungineers are marginally better on a pyri, but a lot better on a junker.  Goldfish with most medium/heavy weapons benefits from the gunner.

RearAdmiralZill:
On a junker it's even worse, but I run opposing broadsides while it seems to be the norm for people to use the same guns on each side, thus you can use the same ammo. I like the flexibility, but that too is preference.

Which is why this argument will probably never go away. Sure, you can make a ship build that only needs one ammo to be effective (though all guns can still be better with 2). I don't, and prefer varying layouts with which a gunner can make ideal.

RomanKar:
In the case stated above, with different guns on the side guns, then I think a gunner is better than a gungineer.

RearAdmiralZill:
Which is why I hate this argument. Too many people come into my games and call gunners COMPLETELY useless, which is not the case at all.

Each have pros and cons, with which we can argue all day about. I prefer the simplicity and flexibility of a gunner on my guns.

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