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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!
Shinkurex:
--- Quote from: Seamus S on June 13, 2013, 02:27:53 pm ---The problem with gunners isn't the gunners, it's the ammunition. In the current game, the type of ~gun~ determines the damage type dealt to an enemy ship. A gun is simply a mechanism for delivering ammunition. The ~ammunition~ types themselves should determine the damage type. (Flechette, shatter, piercing, etc.) This would make gunners FAR more valuable to a ship's crew because they could use one gun to strip armor, hurt hull, bust components, whatever. Gunners are undervalued because of an inherent flaw in the GOI meta. Until that flaw is addressed, we will always have this issue.
--- End quote ---
There was another thread that discussed something like this, and the more I thought about it, the more I shuddered. Imagine a gat/gat pyra, one loaded with piercing, one with explosive. or even a hwacha with piercing.... sounds like a nightmare to balance.
N-Sunderland:
Even worse... Imagine a double merc ship with a piercing merc and an explosive merc. That's gatflak from almost 3 kilometres away.
HamsterIV:
--- Quote from: N-Sunderland on June 13, 2013, 03:58:40 pm ---Even worse... Imagine a double merc ship with a piercing merc and an explosive merc. That's gatflak from almost 3 kilometres away.
--- End quote ---
I may have wet myself a little.
Captain Smollett:
The real buff to gunners will happen when guns really need to have more than one ammo type to operate optimally.
Someone mentioned nerfing heavy clip in another thread, others have talked about adding more ammo types. I'll add in buffing incendiary more and bringing back the old Lochnagar. All of these together might make a gunner not just useful but essential.
RearAdmiralZill:
Every gun can currently benefit from 2 or more ammo.
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