Main > General Discussion
Fellow Ex-Gunners Of Icarus Lend Me Your Ears!
Parkourwalrus:
--- Quote from: naufrago on June 12, 2013, 06:03:53 pm ---Not sure if it's been suggested before, but maybe allow gunners (or everyone) to switch out ammo instantly, with maybe a 3 second cd before it can be fired again. Switching ammo wouldn't trigger a reload, in this case. Probably doesn't make a huge amount of sense from a lore perspective, but it would let gunners switch between ammo types a little more effectively. It would let them choose the most effective ammo more quickly, which could increase their desirability.
Alternatively, maybe let gunners choose which ammo gets loaded into a gun by default. By that I mean, gunner chooses an ammo type for a gun and reloads it. The 'normal' ammo on that gun for everyone else becomes the special ammo. When it reloads, it reloads with the ammo the gunner chose. Or, instead of replacing the normal ammo, the special ammo could become an option for anyone using it (1 would be normal ammo, 2 would be the special ammo someone else loaded into it, 3-5 would be whatever ammo you're carrying).
--- End quote ---
It wold be a mess if there was no choice for normal ammo. Lochanagar on a flamer/gat squid. When the engies brought heatsink because of banshees. Trolololololol...
Sammy B. T.:
--- Quote from: Parkourwalrus on June 12, 2013, 09:58:10 am ---
But wouldn't vertical arc just make carronades Op again?
--- End quote ---
When was the carronade OP?
Shinkurex:
When the carronade had a downward arc, it was fairly easy for a competent pilot to balloon lock you and stay out of arc of your weapons. This is still possible, but harder to accomplish
Sammy B. T.:
I can understand the contention that that fact makes it OP yet I disagree with it, however I will quite on this tangent as it off topic.
Seamus S:
The problem with gunners isn't the gunners, it's the ammunition. In the current game, the type of ~gun~ determines the damage type dealt to an enemy ship. A gun is simply a mechanism for delivering ammunition. The ~ammunition~ types themselves should determine the damage type. (Flechette, shatter, piercing, etc.) This would make gunners FAR more valuable to a ship's crew because they could use one gun to strip armor, hurt hull, bust components, whatever. Gunners are undervalued because of an inherent flaw in the GOI meta. Until that flaw is addressed, we will always have this issue.
Another thing that might boost gunner value would be a gunner tool that allows the gunner to shift the base firing arc of a weapon by like 10 degrees to the left or right. THey'd give up one ammo type in exchange for a much easier chance of getting multiple guns to bear on a single ship.
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