Main > General Discussion
Fellow Ex-Gunners Of Icarus Lend Me Your Ears!
Captain Smollett:
Every gun benefits from 2 or more ammo types but but for many guns the benefit is slight.
If the ammo types were increased in quantity and changed in a way were switching between different ammo for different utility had a significant effect on the outcome of the battle to the point where having a gunner would give a significant advantage over a team who didn't then this whole thread could be closed.
Think of it like the pilot class. Every ship in GOI benefits from two or more helm skills but the benefit is so great that not taking a pilot into combat while certainly viable usually puts your ship at a significant disadvantage.
If ammo became as important and useful as helm tools every ship would use a gunner.
RearAdmiralZill:
--- Quote ---Think of it like the pilot class. Every ship in GOI benefits from two or more helm skills but the benefit is so great that not taking a pilot into combat while certainly viable usually puts your ship at a significant disadvantage.
--- End quote ---
So lets go with an example like, two hwachafish going at it, one has an engineer with heavy only, the other a gunner with heavy, burst, charged. I hope I don't need to explain how that puts the heavy only at a severe disadvantage.
Two gat/flak pyras. Lets say gunner on flak. Engie takes heavy. Gunner takes heavy, along with greased, charged, burst, ect. Lets go with burst, giving one extra flak shot with more aoe and no damage debuff. He's killing the other pyra in short range more efficiently than your engie will. And if that engie hops off to repair something, well then you have 0 dps, which is even worse. At range, the gunner still has heavy so he can equal that engie.
Gunners get kills more efficiently, which is quite a large advantage over someone lacking one.
Moo:
But on the other side... If the hwacha gets destroyed or set on fire, an engie with only heavy clip could quickly deal with it himself, rather than a gunner struggling or another engie having to divert from the hull or elsewhere...
N-Sunderland:
Exactly. In addition, having an engineer means that you can buff the gun. If we compare a gunner with heavy and burst on a flak to an engineer with heavy and buff on the flak:
The engineer gets an extra 20% damage per shot, getting the equivalent of 4.8 shots by only firing 4.
The gunner gets one extra shot, and gets exactly 5 in terms of damage (from 5 fired). In addition, burst lowers the fire rate.
So the engineer is getting nearly as much damage as the gunner in less time, and he can do a considerably better job at repairing his gun.
RomanKar:
The real problem is that a buffed gun is more effective on most guns than 2 or three ammo types. Buffed Heavy Gats -- why would you want another ammo type? Buffed charged Mercs - Buffed Lesmok Mortars.
On a Goldfish, well, you should have the gun buffed AND have 2 ammo types, Lumberjack as well. But on almost all light weapons, buffed is better than multiple ammo types.
And there is nothing more efficient for killing than buffed Gats and buffed Mortars. One clip of each and only the Galleon will still be alive. What gunner loadout with multiple ammo types will give you that?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version