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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!

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N-Sunderland:
On a sniper build, the thing is that the gunner shouldn't be buffing. They should be shooting (that goes for any build, obviously). In addition, there's always a chance of a sniping enemy ship downing your gun, in which case the buff hammer is useless.

HamsterIV:
Choice of engineering equipment for a gunner is very important. If your gun will be disabled a lot (Goldfish/Spire) bring a spanner. If the engineer assigned to watch your gun will also be shooting (Pyra/Junker/Galleon) bring a mallet or wrench. If the chances are high you will be running for your life (squid) bring a spanner or wrench. Back when flamethrowers disabled on one stack many gunners brought fire extinguisher or chem spray.

You should be shooting as much as possible, but when given the option between doing nothing and fixing a something it is best to lend a hand.

Jomdorr:
I agree with squash the gunner needs maybe some brand new bonus ammo clip that only they can have

RearAdmiralZill:

--- Quote from: Jomdorr on June 08, 2013, 05:05:08 am ---I agree with squash the gunner needs maybe some brand new bonus ammo clip that only they can have

--- End quote ---

This equates to the second and third ammo slots they already have.

Squash:
Well I think what he's referring to is when I suggested that Lesmok and Heavy be made gunner only ammunition, however I've since changed my opinion on gunners and now see them as valid situationally.

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