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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!

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HamsterIV:
There should be some one dedicated to shooting back but they need not be a gunner. Having a buff engie as your third engie gives a captain interesting options. A buffed balloon is almost as good as having helium and chutevent, a buffed hull can give you those extra few seconds of life when all hell is breaking loose, and buffed engines, will help you get out of a jam.

I concede that every gun can make use of two different types of ammo at varying ranges. However if you spend for 90% of the damage in the optimal zone for only 1 ammo type , is the utility of a gunner preferable to the utility of a buff engineer?

RearAdmiralZill:
What good is that buff engineer if all he is doing is shooting? He can't do both at the same time. Point being, if the third guy's job is to shoot things at your enemy, why not a gunner with multiple ammo rather than a guy with only two options, and only one being special.

Surette:
Yeah, I'd prefer a gunner to a third buff engineer, though I'd be okay with either one.

HamsterIV:
I spend a good deal of time not in range of the enemy or running away from the enemy with nobody shooting. The buff engie can use this time to prebuff components like the hull and balloon. At the start of combat final tapping prebuffed components doesn't take that much time. Considering how most ships are laid out two spanner/mallet/extinguisher are a must. That third slot can have equal or greater utility from a buff engineer or a gunner.

Parkourwalrus:
Honestly what surprises me is that no one brings buff hammers as gunner. i get taking wrench or mallet on a brawling ship, but on sniping ships it's just sad to see gunners sadly whacking at their merc/artemis/heavy flak.

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