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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!

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Serenum:
I think giving gunners a passive buff is the way to go, but I wouldn't give them anything that buffs damage, directly or indirecly, because that would either be too insignificant or too strong and ruin the game balance.
There is one thing that would make the gunners have a real advantage over engineers:

-give gunners more firing arc with all weapons, maybe a 20-25% more?

This would be something really really useful, that potentially allows for a much greater offensive capability but still depends on the gunner skill to be used effectively.
What do you think?

RearAdmiralZill:

--- Quote from: Serenum on June 12, 2013, 07:44:22 am ---I think giving gunners a passive buff is the way to go, but I wouldn't give them anything that buffs damage, directly or indirecly, because that would either be too insignificant or too strong and ruin the game balance.
There is one thing that would make the gunners have a real advantage over engineers:

-give gunners more firing arc with all weapons, maybe a 20-25% more?

This would be something really really useful, that potentially allows for a much greater offensive capability but still depends on the gunner skill to be used effectively.
What do you think?

--- End quote ---

This too would indirectly increase the damage of guns because they can fire on you from more extreme angles. It would also break any chances of dodging in the game, leaving us less options when considering maneuverability. We learned this with when the artemis arc was buffed and became OP, and god forbid a gatling gun gets any more arc than it has already...

Parkourwalrus:
I'm not sure about this, but what about guns overheating and setting on fire. Then you could have a new gunnery tool that cools down the gun. Maybe just heatsink.

Serenum:

--- Quote from: RearAdmiralZill on June 12, 2013, 09:37:33 am ---
--- Quote from: Serenum on June 12, 2013, 07:44:22 am ---I think giving gunners a passive buff is the way to go, but I wouldn't give them anything that buffs damage, directly or indirecly, because that would either be too insignificant or too strong and ruin the game balance.
There is one thing that would make the gunners have a real advantage over engineers:

-give gunners more firing arc with all weapons, maybe a 20-25% more?

This would be something really really useful, that potentially allows for a much greater offensive capability but still depends on the gunner skill to be used effectively.
What do you think?

--- End quote ---

This too would indirectly increase the damage of guns because they can fire on you from more extreme angles. It would also break any chances of dodging in the game, leaving us less options when considering maneuverability. We learned this with when the artemis arc was buffed and became OP, and god forbid a gatling gun gets any more arc than it has already...

--- End quote ---

The buff could be something minor or only apply to vertical firing arc. I still think that a direct buff to damage or rate of fire would be far more dangerous for game balance.

Parkourwalrus:

--- Quote from: Serenum on June 12, 2013, 09:53:26 am ---
--- Quote from: RearAdmiralZill on June 12, 2013, 09:37:33 am ---
--- Quote from: Serenum on June 12, 2013, 07:44:22 am ---I think giving gunners a passive buff is the way to go, but I wouldn't give them anything that buffs damage, directly or indirecly, because that would either be too insignificant or too strong and ruin the game balance.
There is one thing that would make the gunners have a real advantage over engineers:

-give gunners more firing arc with all weapons, maybe a 20-25% more?

This would be something really really useful, that potentially allows for a much greater offensive capability but still depends on the gunner skill to be used effectively.
What do you think?

--- End quote ---

This too would indirectly increase the damage of guns because they can fire on you from more extreme angles. It would also break any chances of dodging in the game, leaving us less options when considering maneuverability. We learned this with when the artemis arc was buffed and became OP, and god forbid a gatling gun gets any more arc than it has already...

--- End quote ---

The buff could be something minor or only apply to vertical firing arc. I still think that a direct buff to damage or rate of fire would be far more dangerous for game balance.

--- End quote ---

But wouldn't vertical arc just make carronades Op again? And make a manta ray with flares able to hover under a target mercilessly burning hull? and if you gave gunner a passive, then engie and pilot need one, and soon we are drowning under stat after stat, none of which help balance. If it doesn't snowball, though, passives wold be cool.

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