Main > General Discussion
Fellow Ex-Gunners Of Icarus Lend Me Your Ears!
Moriarty:
since i started this thread sure, it was in the last patch or something.
Dev Bubbles:
Pipe wrench rebuild value did not change. Just FYI, but I do love my gunners! :D
Moriarty:
wow, that *is* news to me, could of sworn it was bumped from 3 to 4 or something. Oh well guess there goes a pro gunner point.
Oh and Bubbles good luck on the weekend!
Dev Bubbles:
Thank you! I will need it, lol. With the gunner discussion, I know there's a lot that's been said, and I know where the ducks stand on this, lol. But, personally I think having a gunner on my ships with my builds is advantageous. Perhaps that is because I am not the greatest pilot in the world, which I'm far from, but I do tend to fight in different ranges, and my ship loadouts usually will allow me to fight at multiple ranges in the same match, so having a gunner to me is advantageous. And I've debated with Squash and Smollett a lot about my galleon build for example, but if my team coordinates well, which is a big if, hahaha, my build is viable and sensible in my humble opinion.
Echoez:
From a personal experience, I always want a gunner if I have mortars on my ship, they benefit the most of having multiple ammo types out of all the light guns. Mind you the only time my ship will have mortars is when I have a gunner I know I can trust on my ship.
Other than that, in my humble opinion, all heavy weapons benefit a lot from having multiple ammo types as well and I always want a gunner on a ship with a heavy gun, no matter if I know them or not.
Basically, I think gunners are fine, I don't mind having one gunner on my ship even if it runs Gat/Flak, I think the lack of just one more engineer doesn't do much harm and I want at least one guy to be focused on shooting at the enemy.
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