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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!
HamsterIV:
If you have captained with as many bad gunners as I have you would hate gunners as well. Two nights ago I flew with a gunner who messed up a reload on a hwacha fish. He gave the enemy team 30 seconds to do whatever they wanted with my ship. We lost a fully crewed 2v2 and inflicted no permahull damage in that encounter. 7 other people were adversely affected by his mistake. Credit where credit is due, the other team flew exceptionally well and we were probably screwed regardless. This, I think, is why all engineer Pyramidions are so popular. A single paste eater can not cripple an entire ship.
Moriarty:
The OP returns!
Due to various small changes (the wrench in particular) i think the game allows gunners a little more play (in the streamlined competitive sense) than it did when the thread started.
The need for a gunner is still very gun specific though, and I'm sure we can all reasonably agree that most guns don't *need* a gunner, we might argue about the existence and extent of any benefit having a gunner might give these guns, but the fact there is an argument at all shows the limited extent of any benefit.
This being said, shifts in the meta, particularly the emergence of the Mortarmidian (as far as i know a coining of the term) means we *might* see a lot more gunners than we used to, if the build catches on.
However despite the gains made by the class, if you were dead set on efficiency they'd still be a sometimes thing or a goldfish thing.
*be sure to read at least some of the thread so we don't go in circles
RearAdmiralZill:
--- Quote ---Due to various small changes (the wrench in particular)
--- End quote ---
Uhm, what?
Moriarty:
Pipe wrench's rebuild value.
RearAdmiralZill:
It changed?
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