Info > Feedback and Suggestions
dynamic score card or end game report screen
Sane Alex:
WHOA.
--- Quote ---Muse have already stated they won't show how their system (Glicko 2) ranks us.
--- End quote ---
Okay. Glicko 2? Just finished reading how that system works. I don't claim to understand all of the math in it, but what I do know for certain is that it's win/loss based.
Congratulations Muse, I just shat myself in fear.
After reading up on how Glicko 2 actually WORKED, I am now certain that my favorite game will no longer be about fun. It'll be 100% Metamidion tryhards, all yelling obscenities at their crew, teammates, you name it, all for their perceived under-performance. If the goal of this change to a rating system and matchmaking is to crush build creativity, put community civility in a garbage disposal, and alienate the established, loyal, veteran playerbase, well... Keep up the good work.
I understand that some newer players don't like waiting for a match to start. Honestly? That's fine. Let them have their matchmaking. But don't just wipe out the lobby system for the players who prefer it.
One of the reasons mentioned for switching from lobbies to matchmaking was to lighten sever load. Now, I'd like to make a counter-proposal that would make almost everyone happy. Make it so the lobbies are automatically generated when there are enough players (not in a match lobby or in-match) to make a 3/4 full lobby. Lobbies would not be generated if there is a lobby below that 3/4 full mark, at least until those spots were filled. This would eliminate the issue of impatient players making a match, and abandoning it after 30 seconds when it doesn't magically fill up. (I've seen a lot of matches with only 3 players waiting in them.) You could tweak the algorithm to make 3v3s and 4v4s based on the number of players waiting, or upon special request. Clan battles could be handled in a similar fashion, with Muse creating a locked lobby and giving the password to the involved parties.
Give it a thought. It lets the veterans stay in their comfort zones, and solves the problem of too many lobbies weighing down the server. Or at least, too many empty lobbies.
Summary: Glicko 2 will ruin KILL the game, and there's a reasonable alternative to MM that will keep a lot of people happy.
I'm begging on my knees here. Don't mess up a working system.
All the best,
Sane Alex
P.S.
When you design a new ship, you should name it the Ketodivum, or 'Whale of the Heavens'. It'd make a lot of players VERY happy. :D
N-Sunderland:
This thread is not about matchmaking. There are separate threads for that subject.
Dutch Vanya:
The score is stupid and has NO place in a game like this. I don't look at it, but others probably do. I didn't research it like alex did, but i know that this scoring system goes against the spirit of the game, just like the in-game muting feature that nobody wanted.
Milevan Faent:
--- Quote from: Dutch Vanya on March 19, 2014, 06:56:52 pm ---The score is stupid and has NO place in a game like this. I don't look at it, but others probably do. I didn't research it like alex did, but i know that this scoring system goes against the spirit of the game, just like the in-game muting feature that nobody wanted.
--- End quote ---
Sorry to burst your bubble here, but some people (like me) did actually want to mute people, particularly the trolls. Just saying.
macmacnick:
Usually, the trolls get blocked in lobby, and the functionality was already available in matches by going to Social > Recent > [Player] > Block, provided they are on your ship, which is usually where it happens.
Anyways, to not derail the thread further, the grade seems like something not needed, maybe instead just having the things you've done/achievement progress in the match would work.
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