Info > Feedback and Suggestions
dynamic score card or end game report screen
Dutch Vanya:
--- Quote from: GeoRmr on March 21, 2014, 05:11:09 pm ---@ Sane Alex
Salute!
Please repost this in the Matchmaking thread, you have expressed exactly what I wanted to say far better than I could ever be able. We NEED Muse to see more of their customers opinions about matchmaking, (I'm fairly sure that the general consensus is, pls God no.) so far Muse's response has mostly been "YOLO SWAG GON' DO IT ANYWAY".
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I have a feeling it's more about broadening the appeal of this game for the mass audience. To increase the amount of people that actually stay and play for a long time.
Captain Smollett:
--- Quote from: Sane Alex on March 19, 2014, 04:32:14 pm ---WHOA.
--- Quote ---Muse have already stated they won't show how their system (Glicko 2) ranks us.
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After reading up on how Glicko 2 actually WORKED, I am now certain that my favorite game will no longer be about fun. It'll be 100% Metamidion tryhards, all yelling obscenities at their crew, teammates, you name it, all for their perceived under-performance. If the goal of this change to a rating system and matchmaking is to crush build creativity, put community civility in a garbage disposal, and alienate the established, loyal, veteran playerbase, well... Keep up the good work.
I understand that some newer players don't like waiting for a match to start. Honestly? That's fine. Let them have their matchmaking. But don't just wipe out the lobby system for the players who prefer it.
One of the reasons mentioned for switching from lobbies to matchmaking was to lighten sever load. Now, I'd like to make a counter-proposal that would make almost everyone happy. Make it so the lobbies are automatically generated when there are enough players (not in a match lobby or in-match) to make a 3/4 full lobby. Lobbies would not be generated if there is a lobby below that 3/4 full mark, at least until those spots were filled. This would eliminate the issue of impatient players making a match, and abandoning it after 30 seconds when it doesn't magically fill up. (I've seen a lot of matches with only 3 players waiting in them.) You could tweak the algorithm to make 3v3s and 4v4s based on the number of players waiting, or upon special request. Clan battles could be handled in a similar fashion, with Muse creating a locked lobby and giving the password to the involved parties.
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Guys, you realize this is almost exactly how matchmaking will work. People will click to join a match and when enough players have queued up a lobby will be generated. All player ratings will remain hidden. Try hard players that win a lot will be pitted against other try hard players that win a lot. Players that like to mess around with builds and have fun but win slightly less will be pitted up against likeminded players.
I encourage everyone to really look at the proposed matchmaking. A lot of the things that people are really afraid of happening have already been thought of by Muse and are not part of the system, and believe it or not the majority of the people I've spoken to are actually in favor of the matchmaking system once they saw what was actually being considered.
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