Info > Feedback and Suggestions

dynamic score card or end game report screen

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Omniraptor:
The ranking system is probably going to be based on win/loss to encourage people to win more. However people will not obsess over their *gollum voice* preeeecioussss rating because muse has said the rating numbers are going to be invisible. You will have no idea what your rating is, but you will still be matched with people of similar rating.

 All without the drama of other games with visible ratings, and yes I know how bad it can get.

As for muting people from tab menu, it's a good idea but the implementation was half-baked. Pressing tab now disables primary game input, much to the chagrin of every player I know. If you want to be good at the game, you really need to know who is on what ship, and the new tab menu makes it much harder.

Tropo:
this feedback was regarding just the current game and not match making

i still would like to see the score card but i don't wanna see people doing things wrong under some double mistranslation that the score card means all that much

Cheesy Crackers:
The method you suggested seems like a better way of scoring but I personally think we don't really need a scoring system currently

Dementio:
I do not like the score-calculation for this game, they are just too many factors in this game that the score simply does not consider.
For example
How many times did the gunner hit and at what range?
    How effective was it? (Mortar on Armor less effective than Mortar on core health)
What guns does the ship have? (If half of the guns have a range of 700+ it might be a long range ship)
    How many times has which gun be fired? (Ship may have long range and close range side. So it would take into consideration if the ship was actually sniping or not)
How many times is the engineer firing a gun when his ship is being shot at? (It might be a gungineer instead of the main engie, so he propably won't repair as much)

But then again, what are the max values?


What I do like however is being able to see the stats of the match. Too bad I have no time at all to see the already small amount of information displayed on the score card, before it disappears forever. I have literally never looked at the right side of it, just because I am going to miss the more interesting information to the left.

It was suggested before and I want to second the idea of putting the score card information of the last match into the progress tab somewhere. This could be done by either having another subtab in the progress tab or having the information displayed next to the total amount. Like "Repairs: 586 (+64)" whereas the "(+64)" is the amount of repairs that was achieved in the last played match.



--- Quote from: Tropo on March 13, 2014, 08:20:13 pm ---second is that i have have had people running from one side of my ship to the other and i when i have asked them to stop they reply with but i need to get a good score

--- End quote ---
I am actually suprised this happens, since nothing in the game ever mentions the score at all, so why bother?

GeoRmr:
@ Sane Alex

Salute!

Please repost this in the Matchmaking thread, you have expressed exactly what I wanted to say far better than I could ever be able. We NEED Muse to see more of their customers opinions about matchmaking, (I'm fairly sure that the general consensus is, pls God no.)  so far Muse's response has mostly been "YOLO SWAG GON' DO IT ANYWAY".

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