Info > Feedback and Suggestions

dynamic score card or end game report screen

(1/6) > >>

Tropo:
g'day people. just been hangin out on icarus

 i sure most of you have had a game and seen .3 or some low score
when your team has won this is not your fault in fact lossing engineer do better then winning gunners its every strange

so my proposed idea is that muse introduced a better dynamic score card

for explain there where  3 kills 40 parts repaired in that match and 40 shots 10 buffs and 5 rebuilds parts destoryed 12
 
pilot                  crew kils 2 ship kills 1     repairs  2  rebuilds 0  buffs 0 
engineer 1       kills 1  parts destroyed 3 repairs 11 rebuilds 1 buffs 8
engineer 2       kills 0  parts destroyed 1 repairs 21 rebuilds 4 buffs 2
gunnner           kills 1  parts destroyed 9 repairs 6   rebuilds 0 buffs 0

so lets so that all things in the sorce card have a dynamic value so kills might be .5 and repairs might be .2 rebuilds .3
thats just a explain
pilot gets 1. for winning the match .3 per crew kill .5 for ship kill .2 per repair

pilot score would be 2.5 which would look good would show he was a teqam player and needs little to none improvement

eningeer  kill .8 parts destroyed .3 per part repairs .1 rebuilds .4 buffs .1

engineer 1 would score 4.0
engineer 2 would score 3.8

gunner score may need to work differnt kill .7  parts destroyed .3 repairs .2 rebuilds .3 buff .1

gunner would score  4.2


that just a explain of how it might work how eva because the above is a explain i can't use that to hight the dynamic part

so the reason im saying dynamic would be better for reports cards losing team might be sorced with %50 of the starting value of the winning team and on the winning team they would be reward more points for repairs  this may fix the current score card problems

there are 3 reason i bring this up
frist is that the score card offern feels wrong for the effect i put in to battle
second is that i have have had people running from one side of my ship to the other and i when i have asked them to stop they reply with but i need to get a good score (this is a huge problem on mobula with new players)
3rd reason is i just had a conversion on global chat about it and the new player could or didn't understand why the his score card was so bad when he was winning at this point i advise to people is to ignore it unless there a gunner

so not sure how or if muse will improve this system but my feedback is that dynamic would fix the currect broke version


GeoRmr:
I always find it amusing when I get a higher performance grade from the "bs'o'matic" crewing as a pilot, than the pilot captain who is actually flying.

+1 to this suggestion

Wundsalz:
When it comes to condensing a players performance down to a single number, I think we'd be better off with an ELO-System simply based on the outcome of the matches and the ELO-Values of your enemy and your own team.
The game mechanics of GoI are too complicated and diverse to rate the players performance based on their ingame actions. Hence I'd prefer a rating system that treats players as a blackbox - especially if it's going to be used for the upcoming match making system.

Coldcurse:
I find the score card a bit of confusing and dont know how it really works. Wouldn't it be better if it gives you 1 point if you win the game or kill someone, and -1 point if you lose the game or die?

Wundsalz:

--- Quote from: Coldcurse on March 14, 2014, 10:56:13 am ---Wouldn't it be better if it gives you 1 point if you win the game or kill someone, and -1 point if you lose the game or die?

--- End quote ---

kills alone aren't a sufficient indicator for skill. Example: dual merc pyra + Flak spire - guess who'll be the "the best" ship and player in your team.
This is a nice example team-setup to illustrate why the current system and tropos suggestion can't rate the players skill properly. If your team is successful and everyone executes his job perfectly the entire junkers crew will likely receive a horrible score nevertheless.
- All your kills will be made by the flak gunner - so no points for you.
- The Setup requires you to make quick and clean hull strips - so you'll barely get any points from destroyed parts.
- With this Setup you'll probably snipe and/or will not be focused by your enemy, as the spire is way squishier than you - so no points for repairs either.


--- Quote from: Coldcurse on March 14, 2014, 10:56:13 am ---I find the score card a bit of confusing and dont know how it really works.

--- End quote ---
The last time I've checked it you've been an extremely good gunner if you shoot a flamethrower - as you hit a lot of stuff.
Also you've been rated as an outstanding engineer if you manage to maintain your engines, fueled with kerosene, with a spanner - as you repair a lot of stuff. Also you've been a better engineer in general if you fly with incompetent pilots who crash into stuff/shine the engines to their destruction/are unable to avoid hwacha salvos - as there's more stuff for you to rebuild.

Navigation

[0] Message Index

[#] Next page

Go to full version